Hello everyone! I noticed that many still have the question of how to change hex at a certain address in lib through the lua script in Game Guardian. I don't know if anyone has a really working code on this forum, but everything that I checked did not give any result, that's why I decided to merge the normal working script into a separate post.
Don't forget that different game architectures have different addresses!
Function Default Parameters: TRUE, FALSE, NOP
MemoryPatch("libil2cpp.so", 0x123456, "TRUE")
MemoryPatch("libunity.so", 0x123456, "FALSE")
MemoryPatch("libil2cpp.so", 0x123456, "NOP")
You can also use your hex:
MemoryPatch("libil2cpp.so", 0x123456, "F04F2DE934D04DE2")
MemoryPatch("libil2cpp.so", 0x123456, "F0 4F 2D E9 34 D0 4D E2")
Don't forget that different game architectures have different addresses!
Function Default Parameters: TRUE, FALSE, NOP
MemoryPatch("libil2cpp.so", 0x123456, "TRUE")
MemoryPatch("libunity.so", 0x123456, "FALSE")
MemoryPatch("libil2cpp.so", 0x123456, "NOP")
You can also use your hex:
MemoryPatch("libil2cpp.so", 0x123456, "F04F2DE934D04DE2")
MemoryPatch("libil2cpp.so", 0x123456, "F0 4F 2D E9 34 D0 4D E2")
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