Open Request Chaos Zero Nightmare

Slow, hit a wall at the moment. The server runs a virtual simulation of the battles, modifying anything causes a different expected hash than what the server has and triggers some kind of anti-cheat. Still working on a solution.
 
Slow, hit a wall at the moment. The server runs a virtual simulation of the battles, modifying anything causes a different expected hash than what the server has and triggers some kind of anti-cheat. Still working on a solution.
The battle speed-up feature might be possible
 
Slow, hit a wall at the moment. The server runs a virtual simulation of the battles, modifying anything causes a different expected hash than what the server has and triggers some kind of anti-cheat. Still working on a solution.
how about this one, is this a bot?
 

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I've tried turning off anti-cheat and speed hacking, and it worked. I'll probably post about it later.
that really help alot if its possible even with speed hack only, games normal 3x speed still slow when playing manually since chaos event have their own sequence speed animation
 
that really help alot if its possible even with speed hack only, games normal 3x speed still slow when playing manually since chaos event have their own sequence speed animation
I can make a speed hack, it's useless if I turn off anti-cheat because hacks like damage etc. validate the server, that's the reason why changing the value using Game Guardian always returns to the original value. The server validates whether the damage value is the same as the one stored by the server. If the value is different, it will return to following the server. I also have all the item IDs and can change the items and their selling prices. But it's useless if the server records them differently.
 
I can make a speed hack, it's useless if I turn off anti-cheat because hacks like damage etc. validate the server, that's the reason why changing the value using Game Guardian always returns to the original value. The server validates whether the damage value is the same as the one stored by the server. If the value is different, it will return to following the server. I also have all the item IDs and can change the items and their selling prices. But it's useless if the server records them differently.
Speed hack only its good
 

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