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ARM64 (arm64-v8a | 64-Bit)
could you provide screenshots of what you are talking about , that way I can visually see what you are talking about. Thank you


Look the example, goblin biker 45 seconds on lib 16, in game the Second lib skill is 90
 

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Thanks a lot for the V1.8 update. The new features are exactly what was needed. The experimental Bot Detection perfectly addresses the AI shadow-matching issue we discussed. I also noticed you already logged the "Skip Tutorial" bug in the known issues.


Excellent work on engineering this build. I will keep testing the new tools.
 
Quick question regarding V1.8: Why are the units still overpowered? The extreme attack speed is still active by default.


Is there a way to toggle this off, or was it intentionally left as is?
 
Quick question regarding V1.8: Why are the units still overpowered? The extreme attack speed is still active by default.


Is there a way to toggle this off, or was it intentionally left as is?
Agreed, for more safe play, better add turn on turn off toggle, for lvl of all units or for default units, demon god and supreme gods, to avoid reporting from players who check your units when you have all max and it's suspicious, especially if your account below 20 lvl
 
Thanks a lot for the V1.8 update. The new features are exactly what was needed. The experimental Bot Detection perfectly addresses the AI shadow-matching issue we discussed. I also noticed you already logged the "Skip Tutorial" bug in the known issues.


Excellent work on engineering this build. I will keep testing the new tools.
I have looked into this, the only thing i can think of is that since the max unit levels are auto applied this is making it seem like its super fast, well because they are max level. I will mess around with it a bit more, i will see about making it as a toggle in the menu as well. I did think about using a random int number for units, so that all of the unit levels would be randomized but I have not decided yet.

What would you all want to see? We can go as simple as randomizing unit levels, or a full blown custom setup where you can select what the levels are per character <- warning, this will be very time consuming to build LMAO.

Please let me know of any other features that you feel need fixed or added. I will do my best to implement them.
 

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