Tutorial [Discontinued] Android mod menu template for il2cpp and native games

If you had learnt c++ programming you'd be aware a macro is just a "shortcut" to make repetitive things be done faster.
yes it is .. im not see the file before actually .. as my phone broke it not showing anything when i opened .. just saw a update notice in github .. :'D .. i was see it use my friend phone ..
 
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How to fix this when build ?
 
PATCH_SYM_SWITCH("_SymbolExample", "00 00 A0 E3 1E FF 2F E1", boolean);
RESTORE_SYM("_SymbolExample");

I notice these 2 on your wiki github, how do i call this switches? @TheLGL
 
PATCH_SYM_SWITCH("_SymbolExample", "00 00 A0 E3 1E FF 2F E1", boolean);
RESTORE_SYM("_SymbolExample");

I notice these 2 on your wiki github, how do i call this switches? @TheLGL
There is a boolean, so you can use a switch to on / off the mod and simply call the same macro

Code:
PATCH_SYM_SWITCH("_SymbolExample", "00 00 A0 E3 1E FF 2F E1", true);
PATCH_SYM_SWITCH("_SymbolExample", "00 00 A0 E3 1E FF 2F E1", false);

RESTORE_SYM is just for another usage. If you used PATCH_SYM and want to restore later, you use RESTORE_SYM. As simple as that

And I updated the template to 3.0. Hope you enjoy!
 
I'm using version 3.2.
I'm trying to set the value dynamically but I get an error.
What's wrong?

This was fine until 2.9

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There is a boolean, so you can use a switch to on / off the mod and simply call the same macro

Code:
PATCH_SYM_SWITCH("_SymbolExample", "00 00 A0 E3 1E FF 2F E1", true);
PATCH_SYM_SWITCH("_SymbolExample", "00 00 A0 E3 1E FF 2F E1", false);

RESTORE_SYM is just for another usage. If you used PATCH_SYM and want to restore later, you use RESTORE_SYM. As simple as that

And I updated the template to 3.0. Hope you enjoy!
Hey man, you got any tutorials or websites to learn on how to do this kind of stuff?
I wanna do UIs but imGUI is a pain to set up for Android, and i don't know how to make them with Java
 
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