Tutorial Draggable Flat MOD Menu Template [FREE] (Unity DLL/mono backend only)

Tigress

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Jul 20, 2017
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when I try to add my code to an existing class, that's when I have a problem.
 

DaRealPanDa

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Mar 12, 2018
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I don't work with this Menu, but normally you must declare ( using ) the Menu before you can call anything in it.
Which mean you must write " using TgmM; " or anything like that.
 

✟LiL-PEEP✟

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Jun 23, 2018
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I don't work with this Menu, but normally you must declare ( using ) the Menu before you can call anything in it.
Which mean you must write " using TgmM; " or anything like that.
Not this Menu, it works with "using UnityEngine;", it's allready declared on his screenshot

@DaRealPanDa, Thanks for the tip, I am going to try that now.
Maybe u should try to work with the menu, without renaming it, work with UnityModMenuAndroid: to learn how the menu works correctly.
 

✟LiL-PEEP✟

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Jun 23, 2018
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And you should write it like this:
Code:
"<color=yellow>This mod apk file is provided by\n ### Tigress™ ###</color>"
\n !!! and it will look like this here:
05db47cae9a4c008696b0c8852885dd5.png

60c2022fb4b66a3b39c721810a4765a8.png
 

✟LiL-PEEP✟

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Jun 23, 2018
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@Evilclown

should look like this....
Code:
        if (YourModMenuName.toggle1)
        {
            if (GUI.Button(YourModMenuName.BtnRect(1, false), "Add 1000000 Gold: ON", YourModMenuName.OnStyle))
            {
                yourModMenuName.toggle1 = false;
            }
        }
        else if (GUI.Button(YourModMenuName.BtnRect(1, false), "Add 1000000 Gold: OFF", YourModMenuName.OffStyle))
        {
            YourModMenuName.toggle1 = true;
 

Evilclown

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Jun 25, 2018
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@Evilclown

should look like this....
Code:
        if (YourModMenuName.toggle1)
        {
            if (GUI.Button(YourModMenuName.BtnRect(1, false), "Add 1000000 Gold: ON", YourModMenuName.OnStyle))
            {
                yourModMenuName.toggle1 = false;
            }
        }
        else if (GUI.Button(YourModMenuName.BtnRect(1, false), "Add 1000000 Gold: OFF", YourModMenuName.OffStyle))
        {
            YourModMenuName.toggle1 = true;
I can get on/off and multi buttons to work but not where you push the button and it does the desired effect. here is the code AndnixSH has in the menu

/// Clicker Button // You can add own code or re-use code to do something fun like
// Instant win: Class1.scenario.InstantWin();
if (GUI.Button(BtnRect(4, false), "Instant win", BtnStyle))
{

}
 

Tigress

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Jul 20, 2017
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@✟LiL-PEEP✟, thanks for the colour correction & explanation.
Please is there a way I could get screenshots of how you added all the codes to the class "not the active classes".
 

Tigress

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Jul 20, 2017
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@✟LiL-PEEP✟, thanks for the colour correction & explanation.
Please is there a way I could get screenshots of how you added all the codes to the class "not the active classes".
Never mind about the screenshots, I just want to confirm something.

The circled text, are they meant to be the same class?
1549313055086.png
 

wtfish

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Sep 18, 2017
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Remove bgstyle from the buttons and remove all the styles. it will still work but you get a normal not that fancy buttons.