To expand on what the "no cheat detection" means and why you can still get banned in group events:A question please: on the mod description it says:
"6) No Cheat Detection
Does not means you cannot get banned for using mods. It means the mod is undetected, you won't get auto-banned only for signing in with the mod. Bans for the energy, gem or any other hacks are of course still possible. Every mod contains the risk of being banned."
So, obviously there's risk, but if the cheat should be hard to detect (at least It's what this phase suggests), why player can't play the game on World event's, also, can anyone explain better these events please. And there's anything else we should be careful about? I have no experience with mods, App games and this site, so forgive my ignorance.
The mod itself is not detectable, meaning that if you installed the mod on its own but never use any of the features, then you could not be banned. JC currently do not have a method of automatically detecting if you are using this mod (as far as I know, otherwise we would all be banned already!).
The problem with group events (full marks and house pride) is that if anyone is reported, all people in the group are checked. JC will check the historical actions of the account and in most cases will see a discrepancy caused by using the mod (numbers not adding up, progress further than it should be for how long you have been playing, abnormally high resources/energy etc...). This means that even if you use a legit client after previously using a modded apk, they can still see the history of the account and will ban you regardless.