PATCH_LIB_SWITCH("libil2cpp.so", "0x100000", "00 00 A0 E3 1E FF 2F E1", boolean);
PATCH_SWITCH("0x400000", "00 00 A0 E3 1E FF 2F E1", boolean);
This code is made for lgl 3.2 in this tutorial i used 2.6 so the 3.2 code wont work for thisalso, found the latest version need change invoke to
Code:invoke-static {p0}, Lcom/android/support/Main;->Start(Landroid/content/Context;)V
use anti split to convert .xapk, .apks, .zip to apkand XAPK make tutorial please
i used this and my mod menu doesn't appear on screen, how can i fix it?also, found the latest version need change invoke to
Code:invoke-static {p0}, Lcom/android/support/Main;->Start(Landroid/content/Context;)V
It depends, this procedure applies to any type of Unity game, but you have to know how to make it function, and as you have exemplified, if the game includes an anticheat, you will need to bypass it.hello, is it possible for me make a mod menu for online game? without getting detected by anticheat or sum. for example, i want to make a mod menu for the walking dead road to survival. is it really possible using this technique? hope you will reply my message
do you know how to bypass the anticheat?It depends, this procedure applies to any type of Unity game, but you have to know how to make it function, and as you have exemplified, if the game includes an anticheat, you will need to bypass it.