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Tutorial How to make a mod menu (modding tutorial)

Hi, What version of LGLTeam's mod menu was using in this tutorial videos?

I downloaded the latest version Mod Menu Template 3.2
there is PATCH_SWITCH, seems this is equal to the hexPatches.Energy*.Modify/Restore right?

tho I dont know which one should I use, should I use PATCH_LIB_SWITCH with libil2cpp.so
or simplely PATCH_SWITCH
C++:
PATCH_LIB_SWITCH("libil2cpp.so", "0x100000", "00 00 A0 E3 1E FF 2F E1", boolean);
PATCH_SWITCH("0x400000", "00 00 A0 E3 1E FF 2F E1", boolean);
 
also, found the latest version need change invoke to

Code:
invoke-static {p0}, Lcom/android/support/Main;->Start(Landroid/content/Context;)V
 
also, found the latest version need change invoke to

Code:
invoke-static {p0}, Lcom/android/support/Main;->Start(Landroid/content/Context;)V
This code is made for lgl 3.2 in this tutorial i used 2.6 so the 3.2 code wont work for this
 
hello, is it possible for me make a mod menu for online game? without getting detected by anticheat or sum. for example, i want to make a mod menu for the walking dead road to survival. is it really possible using this technique? hope you will reply my message
 
It depends, this procedure applies to any type of Unity game, but you have to know how to make it function, and as you have exemplified, if the game includes an anticheat, you will need to bypass it.
 
i've been working on modding this game for a long time but it always unsuccessful. i've tried cheat engine and game guardian. non of these work. the game will reload itself and it will reset everything you've been do.