Arda2424Erzo
Platinian
How to make esp skeleton for Unity?
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[/CODE]Code://Skelton if (isSkelton && response.Players.Bone.isBone && !response.Players.isBot) { esp.DrawLine(Color().White(), 1, Vec2(x, y), Vec2(response.Players.Bone.neck.x, response.Players.Bone.neck.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.neck.x, response.Players.Bone.neck.y), Vec2(response.Players.Bone.cheast.x, response.Players.Bone.cheast.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.cheast.x, response.Players.Bone.cheast.y), Vec2(response.Players.Bone.pelvis.x, response.Players.Bone.pelvis.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.neck.x, response.Players.Bone.neck.y), Vec2(response.Players.Bone.lSh.x, response.Players.Bone.lSh.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.neck.x, response.Players.Bone.neck.y), Vec2(response.Players.Bone.rSh.x, response.Players.Bone.rSh.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.lSh.x, response.Players.Bone.lSh.y), Vec2(response.Players.Bone.lElb.x, response.Players.Bone.lElb.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.rSh.x, response.Players.Bone.rSh.y), Vec2(response.Players.Bone.rElb.x, response.Players.Bone.rElb.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.lElb.x, response.Players.Bone.lElb.y), Vec2(response.Players.Bone.lWr.x, response.Players.Bone.lWr.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.rElb.x, response.Players.Bone.rElb.y), Vec2(response.Players.Bone.rWr.x, response.Players.Bone.rWr.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.pelvis.x, response.Players.Bone.pelvis.y), Vec2(response.Players.Bone.lTh.x, response.Players.Bone.lTh.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.pelvis.x, response.Players.Bone.pelvis.y), Vec2(response.Players.Bone.rTh.x, response.Players.Bone.rTh.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.lTh.x, response.Players.Bone.lTh.y), Vec2(response.Players.Bone.lKn.x, response.Players.Bone.lKn.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.rTh.x, response.Players.Bone.rTh.y), Vec2(response.Players.Bone.rKn.x, response.Players.Bone.rKn.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.lKn.x, response.Players.Bone.lKn.y), Vec2(response.Players.Bone.lAn.x, response.Players.Bone.lAn.y)); esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.rKn.x, response.Players.Bone.rKn.y), Vec2(response.Players.Bone.rAn.x, response.Players.Bone.rAn.y)); //Health if (isPlayerHealth) { float healthLength = screenWidth / 60; if (healthLength < mx) healthLength = mx; if (response.Players.Health < 25) clrHealth = Color(255, 0, 0); else if (response.Players.Health < 50) clrHealth = Color(255, 165, 0); else if (response.Players.Health < 75) clrHealth = Color(255, 255, 0); else clrHealth = Color(0, 255, 0); if (response.Players.Health == 0) esp.DrawText(Color(255, 0, 0), "Knocked", Vec2(x, top - screenHeight / 225), textsize); else { esp.DrawFilledRect(clrHealth, Vec2(x - healthLength, top - screenHeight / 110), Vec2(x - healthLength + (2 * healthLength) * response.Players.Health / 100, top - screenHeight / 225)); esp.DrawRect(Color(0, 0, 0), screenHeight / 660, Vec2(x - healthLength, top - screenHeight / 110), Vec2(x + healthLength, top - screenHeight / 225)); }