Help! How to make esp skeleton for Unity?

CURSED_OP

Rookie
Jan 29, 2023
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LOS ANGELES
Enjoy it :pepe019:
Code:
//Skelton

if (isSkelton && response.Players.Bone.isBone &&

                            !response.Players.isBot) {

                            esp.DrawLine(Color().White(), 1, Vec2(x, y),

                                         Vec2(response.Players.Bone.neck.x,

                                              response.Players.Bone.neck.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.neck.x,

                                                                  response.Players.Bone.neck.y),

                                         Vec2(response.Players.Bone.cheast.x,

                                              response.Players.Bone.cheast.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.cheast.x,

                                                                  response.Players.Bone.cheast.y),

                                         Vec2(response.Players.Bone.pelvis.x,

                                              response.Players.Bone.pelvis.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.neck.x,

                                                                  response.Players.Bone.neck.y),

                                         Vec2(response.Players.Bone.lSh.x,

                                              response.Players.Bone.lSh.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.neck.x,

                                                                  response.Players.Bone.neck.y),

                                         Vec2(response.Players.Bone.rSh.x,

                                              response.Players.Bone.rSh.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.lSh.x,

                                                                  response.Players.Bone.lSh.y),

                                         Vec2(response.Players.Bone.lElb.x,

                                              response.Players.Bone.lElb.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.rSh.x,

                                                                  response.Players.Bone.rSh.y),

                                         Vec2(response.Players.Bone.rElb.x,

                                              response.Players.Bone.rElb.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.lElb.x,

                                                                  response.Players.Bone.lElb.y),

                                         Vec2(response.Players.Bone.lWr.x,

                                              response.Players.Bone.lWr.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.rElb.x,

                                                                  response.Players.Bone.rElb.y),

                                         Vec2(response.Players.Bone.rWr.x,

                                              response.Players.Bone.rWr.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.pelvis.x,

                                                                  response.Players.Bone.pelvis.y),

                                         Vec2(response.Players.Bone.lTh.x,

                                              response.Players.Bone.lTh.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.pelvis.x,

                                                                  response.Players.Bone.pelvis.y),

                                         Vec2(response.Players.Bone.rTh.x,

                                              response.Players.Bone.rTh.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.lTh.x,

                                                                  response.Players.Bone.lTh.y),

                                         Vec2(response.Players.Bone.lKn.x,

                                              response.Players.Bone.lKn.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.rTh.x,

                                                                  response.Players.Bone.rTh.y),

                                         Vec2(response.Players.Bone.rKn.x,

                                              response.Players.Bone.rKn.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.lKn.x,

                                                                  response.Players.Bone.lKn.y),

                                         Vec2(response.Players.Bone.lAn.x,

                                              response.Players.Bone.lAn.y));

                            esp.DrawLine(Color().White(), 1, Vec2(response.Players.Bone.rKn.x,

                                                                  response.Players.Bone.rKn.y),

                                         Vec2(response.Players.Bone.rAn.x,

                                              response.Players.Bone.rAn.y));

 

               
              //Health

                        if (isPlayerHealth) {

                            float healthLength = screenWidth / 60;

                            if (healthLength < mx)

                                healthLength = mx;



                            if (response.Players.Health < 25)

                                clrHealth = Color(255, 0, 0);

                            else if (response.Players.Health < 50)

                                clrHealth = Color(255, 165, 0);

                            else if (response.Players.Health < 75)

                                clrHealth = Color(255, 255, 0);

                            else

                                clrHealth = Color(0, 255, 0);

                            if (response.Players.Health == 0)

                                esp.DrawText(Color(255, 0, 0), "Knocked",

                                             Vec2(x, top - screenHeight / 225), textsize);

                            else {

                                esp.DrawFilledRect(clrHealth,

                                                   Vec2(x - healthLength, top - screenHeight / 110),

                                                   Vec2(x - healthLength +

                                                        (2 * healthLength) *

                                                        response.Players.Health /

                                                        100, top - screenHeight / 225));

                                esp.DrawRect(Color(0, 0, 0), screenHeight / 660,

                                             Vec2(x - healthLength, top - screenHeight / 110),

                                             Vec2(x + healthLength, top - screenHeight / 225));

                            }
[/CODE]




Hii brother I don't know how to use this in lgl mod menu can you explain please