FREE MOD 幻想水滸伝 STAR LEAP Ver. 1.1.1 MOD Menu APK | Game Speed Multiplier | Story Dialogue Translator | Damage & Defense Multipliers

App-Architecture
ARM64 (arm64-v8a | 64-Bit)
Gini.. Gue kan udah maen nih dah lumayan jauh.. Trus download mod ini.. Harus maen dari awal lagi brarti kan krna ga bisa load di mod yg ini.. Mksdnya kan mau nerusin save.an yg udh ada..
Klo akun yg di original apk di bind di Konami bisa lanjutin biarpun di mod sih
 
Hi there! Would it be possible to add a slowdown feature to the Game Speed Multiplier? We really need a slower speed to get a high score in the vegetable harvesting minigame. Thank you so much
 
Hi, is there possible do for Mini-Game Exploitation
Mini-games like Fishing, Whack-A-Mole, or material farming activities (like woodcutting and ore mining) are particularly vulnerable to local processing:
- Freeze Timer & Direct Score Edit: Freezes the mini-game's time or changes the score directly in RAM to the maximum limit.
- Instant Crafting / Harvesting: Changes the cooldown animation delay for resource gathering so that it can be gathered continuously within seconds.
Impact: Players can gather materials instantly to speed up base/HQ upgrades without any farming time restrictions.

Here's a technical overview of some common mini-game exploit scenarios:

1. Focusing Search and Changing Score Values (Direct Value Editing)

Technical How It Works:

When a mini-game starts (e.g., fishing or hitting objects), the score value on the screen is 0. This is logically the case when using a cheat engine.
- The player performs a First Scan in Cheat Engine for the number 0 (usually a 4-Byte or Float data type).
- The player earns points in the game, for example, the score becomes 50. The player performs a Next Scan for the number 50.
- This process is repeated until 1-3 memory (RAM) addresses remain. The player then changes these addresses to the maximum number, for example, 999999.
Impact: The server receives a report that the player has achieved the highest score and automatically sends the top-tier reward.

2. Time Locking / Counter Freezing

Technical How It Works:

The mini-game time (e.g., a 60-second countdown) is stored in a local RAM variable.
- Players search for a continuously decreasing timer value using a Decrease Value or Float scan.
- Once the timer's memory address is found, players activate the Freeze (Toggle Lock) feature in Cheat Engine.
- The time value in RAM is continuously overwritten every millisecond to prevent it from ever reaching 0.
Impact: Players have unlimited time to collect points or complete mini-game puzzles without fear of losing due to running out of time.

3. Speedhack Exploitation

Technical Instructions:

Cheat Engine hooks into the operating system's built-in time API functions (e.g., QueryPerformanceCounter or GetTickCount on Windows/Android).
- Players slow down time (e.g., 0.25x) for mini-games that require quick reflexes (like Quick Time Events or fishing).
- Players speed up time (e.g., 10x) for idle/cooldown mini-games (like waiting for crops to grow or processing materials).
Impact: Makes it easier to complete reflex-based mini-games or reduces material production cooldown time.


Thank you, I only have a few ideas that I know but I don't really understand how to make a MOD whether something like this is possible or not
 

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