Hi, is there possible do for Mini-Game Exploitation
Mini-games like Fishing, Whack-A-Mole, or material farming activities (like woodcutting and ore mining) are particularly vulnerable to local processing:
- Freeze Timer & Direct Score Edit: Freezes the mini-game's time or changes the score directly in RAM to the maximum limit.
- Instant Crafting / Harvesting: Changes the cooldown animation delay for resource gathering so that it can be gathered continuously within seconds.
Impact: Players can gather materials instantly to speed up base/HQ upgrades without any farming time restrictions.
Here's a technical overview of some common mini-game exploit scenarios:
1. Focusing Search and Changing Score Values (Direct Value Editing)
Technical How It Works:
When a mini-game starts (e.g., fishing or hitting objects), the score value on the screen is 0. This is logically the case when using a cheat engine.
- The player performs a First Scan in Cheat Engine for the number 0 (usually a 4-Byte or Float data type).
- The player earns points in the game, for example, the score becomes 50. The player performs a Next Scan for the number 50.
- This process is repeated until 1-3 memory (RAM) addresses remain. The player then changes these addresses to the maximum number, for example, 999999.
Impact: The server receives a report that the player has achieved the highest score and automatically sends the top-tier reward.
2. Time Locking / Counter Freezing
Technical How It Works:
The mini-game time (e.g., a 60-second countdown) is stored in a local RAM variable.
- Players search for a continuously decreasing timer value using a Decrease Value or Float scan.
- Once the timer's memory address is found, players activate the Freeze (Toggle Lock) feature in Cheat Engine.
- The time value in RAM is continuously overwritten every millisecond to prevent it from ever reaching 0.
Impact: Players have unlimited time to collect points or complete mini-game puzzles without fear of losing due to running out of time.
3. Speedhack Exploitation
Technical Instructions:
Cheat Engine hooks into the operating system's built-in time API functions (e.g., QueryPerformanceCounter or GetTickCount on Windows/Android).
- Players slow down time (e.g., 0.25x) for mini-games that require quick reflexes (like Quick Time Events or fishing).
- Players speed up time (e.g., 10x) for idle/cooldown mini-games (like waiting for crops to grow or processing materials).
Impact: Makes it easier to complete reflex-based mini-games or reduces material production cooldown time.
Thank you, I only have a few ideas that I know but I don't really understand how to make a MOD whether something like this is possible or not