Needs Fixing コトダマン ‐ 共闘ことばRPG Ver. 7.3.5 Mod Menu [Damage & Defense Multipliers | Weak Enemy | One Hit Kill | Dumb Enemy]

Hi @xyzhunter, I am a player of Kotodaman mod and I would like to understand why the mod cannot add features such as high damage, one-hit kills, or reduced enemy health. These three features can significantly improve the efficiency of completing the game. If these features are not possible, please let us know.

Additionally, the dumb enemy feature prevented enemies from attacking and releasing their shields. When combined with high damage or one-hit kills, the game could be completed much faster. However, in the current mod, enemies are unable to attack but their shields still protect them, making it impossible to cause damage. Even after removing their shields, we still have to face enemies with high defense, which greatly extends the time needed to complete the game. Moreover, the enemy may even release their shield again after it has been removed.

Therefore, in order to speed up the completion time of the game and meet our expectations, I kindly request you to consider whether it is possible to implement the above-mentioned features: high damage, one-hit kills, or reduced enemy health.

Finally, I would like to express my gratitude for your selfless dedication. I understand that creating game mods can be challenging, but I hope you can understand our situation and provide a response.

Thank you.
 
Hi @xyzhunter, I am a player of Kotodaman mod and I would like to understand why the mod cannot add features such as high damage, one-hit kills, or reduced enemy health. These three features can significantly improve the efficiency of completing the game. If these features are not possible, please let us know.

Additionally, the dumb enemy feature prevented enemies from attacking and releasing their shields. When combined with high damage or one-hit kills, the game could be completed much faster. However, in the current mod, enemies are unable to attack but their shields still protect them, making it impossible to cause damage. Even after removing their shields, we still have to face enemies with high defense, which greatly extends the time needed to complete the game. Moreover, the enemy may even release their shield again after it has been removed.

Therefore, in order to speed up the completion time of the game and meet our expectations, I kindly request you to consider whether it is possible to implement the above-mentioned features: high damage, one-hit kills, or reduced enemy health.

Finally, I would like to express my gratitude for your selfless dedication. I understand that creating game mods can be challenging, but I hope you can understand our situation and provide a response.

Thank you.
the problem is dev are smart , they can ruined everything
so best choice is remove these feature
 
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