Tutorial ll2Cpp Dump + Modding

Thanks, i have another question some game I search for Hp or damage or attack I didn't find anything
Do you know any shortcuts for finding results?
You have to figure that out by yourself. Try using other keywords. Every game has their own. If you find nothing, try something else.
There's also chances that stuff you want to search is part of a bigger structure, like instead of get_hp, you have something like BattleData, and you will have to use IDA and some testings on there to know if HP is there and if it can be edited.
Could also happen it's server sided so nothing can be actually found.

Playing the game itself will be kinda important too. If you try to mod something you know nothing about, you won't be able to easily find the useful stuff.

Who knows, modding is a slow process. Tutorials are a bad example, they just show you can mod some game in 15 minutes.
They don't show you can easily spend weeks figuring out what offsets to modify and how to modify them.
 
tried to mod game Coin Master, checked in dump.cs found that there are two function

public static bool AreCardsVisible { get; }
public static bool AreCardsUnlocked { get; }

with the offset number I edit libil2cpp and change the hex to 1. but after signed and install cards still locked and not visible.

I have question:
1. Which hex code is correct to modify the data? i still have no knowledge on hex number, just get from google hex code for true variable.
2. how do we know if that fuction is correct one? honestly i don't know whether hex number is incorrect or the function i get is incorrect.

really appreciate your help here
 
tried to mod game Coin Master, checked in dump.cs found that there are two function

public static bool AreCardsVisible { get; }
public static bool AreCardsUnlocked { get; }

with the offset number I edit libil2cpp and change the hex to 1. but after signed and install cards still locked and not visible.

I have question:
1. Which hex code is correct to modify the data? i still have no knowledge on hex number, just get from google hex code for true variable.
2. how do we know if that fuction is correct one? honestly i don't know whether hex number is incorrect or the function i get is incorrect.

really appreciate your help here
Coin Master is 100% server-sided and not modable.
 
Hello sir, im sorry. i wanna ask, what happen to this? is it protected? what am i missing? thank you
1598022780737.png
 
What about a value of 0 like for example get_EnemyDamage and I want it to become just 0? I could just use the 0 or false value right? Thank you!
I recommend you to test things like this before asking, since testing is an important part in learning how to mod.


In my experience, I found it's better to place the less amount of 0 possible in returns (unless false in a bool, or 0 to HP/cost) just because several games have not implemented a "good" behaviour for stats valued at 0. For example, if Def is a denominator in the damage calculation formula, making it a 0 could perfectly break the game or have unexpected/arbitrary results. Same happens when you make a value so big it becomes 1 or 0.
 
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Hi king, I am having a question. I have successfully modded a game, but I can't figure out how to change the return value of a float/double type method. I only success in int returns.
Like I want to return a 999.0 float,

44 7A 00 00 = 999.0
HEX: 7A 04 04 E3 1E FF 2F E1

00 00 00 00 = 0.0
00 00 00 E3 1E FF 2F E1

But the return value is always way off. It is shown as something like "1.47xxxxxE-15"
What is wrong here?
 
ARM:

Value of 0 for as example Instant Win or False:

00 00 A0 E3 1E FF 2F E1

Value of 1 for as example Weak Enemy or True:

01 00 A0 E3 1E FF 2F E1

Value for High Count, like Ammo, Damage, Health:

12 07 A0 E3 1E FF 2F E1

x86:


Value of 0 for as example Instant Win or False:

B8 00 00 00 00 C3

Value of 1 for as example Weak Enemy or True:

B8 01 00 00 00 C3

Value for High Count, like Ammo, Damage, Health:

B8 00 00 48 00 C3
I tried 1 week but cant mod any value, 2 week ago i can mod opponent's score to -9 by gameguadiran to win, but then they fixed it.

Now, when i mod like that again, it worked in match, but match's result no work.
I learned to mod il2cpp, learn c++ code, to mod something like: dumb opponent, mod score, mod opponent's goalkeeper height to 0,...but they no work.

Pls check it out once, and talk to me: what value can mod, or help me mod or this game cant mod. I would be very grateful. Pls 😒

UFC - Siêu Sao Bóng Đá - Platinmods.com - Android & iOS MODs, Mobile Games & Apps a version of ultimate football club from global version

PS: if u want me donate or something like that let's talk to me by chat 😭
 
ARM:

Value of 0 for as example Instant Win or False:

00 00 A0 E3 1E FF 2F E1

Value of 1 for as example Weak Enemy or True:

01 00 A0 E3 1E FF 2F E1

Value for High Count, like Ammo, Damage, Health:

12 07 A0 E3 1E FF 2F E1

x86:


Value of 0 for as example Instant Win or False:

B8 00 00 00 00 C3

Value of 1 for as example Weak Enemy or True:

B8 01 00 00 00 C3

Value for High Count, like Ammo, Damage, Health:

B8 00 00 48 00 C3
Hi bro, how can i change double value?
And for float value i should use Movt r0, #0x44fa or Mov r0, #0x44fa?
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Why don't you test instead?
What happens if you use one or the other?
I mod then it not working, and i dont know: i use wrong type value of hexcode OR that is not the value i need find.

Pls visit this link:
 
I mod then it not working, and i dont know: i use wrong type value of hexcode OR that is not the value i need find.


Then try a different one.
If game ends up being to difficult, try an easier one.

You see tutorials, and in the tutorial you can mod a game within 15 minutes or less.
When you do it yourself, you could spend hours trying to get just a single feature.
 
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