Private Server Pocket Incoming Ver. 3.1.0.1 Private Server | Monster Plage, English, Auto Battle, Auto Star-up Pokemons, Daily Gifts, Daily Events & More

Sp0wn3d

Awesome Active Platinian
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Playstore Link: N/A

Game Name: Pocket Incoming
Name of Private Server: Monster Plage
Language of Private Server: English
Version: v3.1.0.1


*Private Server Features*
1. Auto Battle
2. Auto star up pokemons
3. Daily gifts
4. Daily events
5. Many other features


Free Download:


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Last edited by a moderator:
Much-needed quality of life, a new metacurrency-looking currency that seems to be available through gameplay, running a version of Pocket Incoming not found in any of the other private servers on Platinmods... this seems like a good recipe, if the game would actually get past the splash screen on either of my emulators.
 
An update to my last message: MuMuPlayer would not escape the Splash Screen, but LDPlayer does. The metacurrency is predictably hard to earn (the only sources I can immediately see are certain diamond packs and the Online "Hoopa's Gift" bundle), but at least offering the ability to earn metacurrency doesn't make everything cost more to offset the value of the freebies (looking at you, x7game and your "8888-yuan" bundles). The new auto-progress feature is definitely appreciated, not only reducing the amount of clicks to push stages but also speeding it up rapidly.
 
An update to my last message: MuMuPlayer would not escape the Splash Screen, but LDPlayer does. The metacurrency is predictably hard to earn (the only sources I can immediately see are certain diamond packs and the Online "Hoopa's Gift" bundle), but at least offering the ability to earn metacurrency doesn't make everything cost more to offset the value of the freebies (looking at you, x7game and your "8888-yuan" bundles). The new auto-progress feature is definitely appreciated, not only reducing the amount of clicks to push stages but also speeding it up rapidly.
Really appreciate your honest opinion, i try to balance the game for everyone, as well we do not want everyone to be finishing the game in one day, so that's why we try to give some currency to all players, not forgeting that the server has its costs to run, as more as it is a private server there was a really hard work behind of scenes which lasted for about 3 months before going public.
 
v3.1.0.2

Release date: 25 Jul 2026

Stages​

Fixed some stages characters encodings

+New
  • +Pokémon's stages names fixed
 
v3.1.0.3

Release date: 25 Jul 2026

Quests rewards​

Quests rewards increased

✓Fixes
  • ✓Quests rewards increased
 
v3.1.0.4

Release date: 26 Jul 2026

Client / Server fixes​

Some game fixes applied

✓Fixes
  • ✓Open Server Carnival:
  • ✓-Days ahead are now locked, you are able to see it only on the day.
  • ✓-Chapter Progression quest "Complete Chapter 2. Stage 8" fixed.
  • ✓Accessory:
  • ✓-Accessory names sizes have been adjusted so it doesn't overflow the screen.
~Changes
  • ~Placard events:
  • ~- Better display of events in notice display
 
v3.1.0.5

Release date: 26 Jul 2026

Game Fixes​

Some fixes for the client

✓Fixes
  • ✓Game font changed
  • ✓Fixed issue with frame missing
  • ✓Some glyphs missing have been fixed in client
  • ✓Fixed icon size in "Pokémon Investment" event
 
Really appreciate your honest opinion, i try to balance the game for everyone, as well we do not want everyone to be finishing the game in one day, so that's why we try to give some currency to all players, not forgeting that the server has its costs to run, as more as it is a private server there was a really hard work behind of scenes which lasted for about 3 months before going public.



If you know me from somewhere i won't mind that post, but i am pretty sure you never saw me, so i appreciate you ask for the post to be deleted, do not try black mail the image of my game.
If it sounded like I was upset, I was not really. You did something here that none of the other Pocket Incoming servers do in my opinion, which is offer a balance between rewarding progression, ease of play/access, and value for investment. I'm not against spending 10 EUR or grinding a few days' worth of MP Tokens to get the premium monthly card, and anyone trying to call this a whale fishery needs to grow up and understand that dolphins are just as important to a mobile game economy as whales, and respecting small investments enough to encourage 10 dolphins to buy $20 of tokens a month is more sustainable than reaching for a single whale's $200 in my opinion, especially when you're reaching a smaller scale of players on the premise of being more generous than the past official server.

I also want to say that I believe small amounts of free money that you can stack up is a better use of metacurrency than x7game's Pocket Incoming versions (sure, Pokemon Departure gives "2,000 CNY" of free coupons per day, but the best Pokemon in the game costs 3,000 CNY for some bizarre reason (umm, ackshually, Arestortle, it's so they can offer 99% off top-ups after the 2,000 daily limit and still make a profit))... Small bits of free top-ups also permits the game to maintain a decent semblance of value of money, even when, in this case, you inflate the value of a dollar in diamonds, and I appreciate having a transparent idea of how much things cost rather than Chinese games deeming it clever to conceal the value of items by intentionally incorrectly pricing items just to sell them in premium bundles for "OMG 3000% VALUE FOR TEN USELESS SUMMONING TICKETS AND A HANDFUL OF DIAMONDS". But that's my rant, thank you for listening and thank you for making a game I know I can enjoy.
 
If it sounded like I was upset, I was not really. You did something here that none of the other Pocket Incoming servers do in my opinion, which is offer a balance between rewarding progression, ease of play/access, and value for investment. I'm not against spending 10 EUR or grinding a few days' worth of MP Tokens to get the premium monthly card, and anyone trying to call this a whale fishery needs to grow up and understand that dolphins are just as important to a mobile game economy as whales, and respecting small investments enough to encourage 10 dolphins to buy $20 of tokens a month is more sustainable than reaching for a single whale's $200 in my opinion, especially when you're reaching a smaller scale of players on the premise of being more generous than the past official server.

I also want to say that I believe small amounts of free money that you can stack up is a better use of metacurrency than x7game's Pocket Incoming versions (sure, Pokemon Departure gives "2,000 CNY" of free coupons per day, but the best Pokemon in the game costs 3,000 CNY for some bizarre reason (umm, ackshually, Arestortle, it's so they can offer 99% off top-ups after the 2,000 daily limit and still make a profit))... Small bits of free top-ups also permits the game to maintain a decent semblance of value of money, even when, in this case, you inflate the value of a dollar in diamonds, and I appreciate having a transparent idea of how much things cost rather than Chinese games deeming it clever to conceal the value of items by intentionally incorrectly pricing items just to sell them in premium bundles for "OMG 3000% VALUE FOR TEN USELESS SUMMONING TICKETS AND A HANDFUL OF DIAMONDS". But that's my rant, thank you for listening and thank you for making a game I know I can enjoy.
i do really appreciate your honest feedback, thank you for seeing the same way i see.
 
v3.1.0.6

Date: 26 Jul 2026

Trainer Level Cap Raised​

Trainer level cap raised to 500, with matching Pokémon levels, Level Fund rewards, and deeper accessory advances.

balanceclientserver
+New
  • +Trainer level cap increased from 149 to 500
  • +Pokémon level cap raised to match Trainer level (up to 500)
  • +Level Fund rewards extended with new milestones up to Lv.500
  • +Accessory advance stages extended from 30 to 100
~Changes
  • ~Trainer progression:
  • ~- EXP, stamina, and related level rewards continue scaling through Lv.500
  • ~Accessories:
  • ~- Higher advance stages unlock as your Trainer level increases (role level gate scales up to 500)
  • ~Level Fund:
  • ~- New claim tiers every 10 levels from 160 to 500
 

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