Private Server Pokemon Collect Card Ver. 1.0.0 Private Server | PacksRush, English + 8 more supported, Season Pass gives Diamonds Free, Free Starter Goodies

Premium Skins Have Arrived!​

Transform your favorite Mega Evolution Pokemon with stunning new artwork! Skins are permanent cosmetic upgrades that also grant a +15% boost to all stats (ATK, DEF, HP, SPD) in Tower, PvP Arena, Boss Battles, and 1v1 PvP.

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🐉 Mega Rayquaza — 1 Skin

Modern Sky — A futuristic mecha Rayquaza soaring through a cyberpunk skyline

💎 Mega Diancie — 2 Skins

Divine Guardian — Diancie radiating celestial diamond energy

Dark Crystal — A shadowy crystalline form with purple aura

🧬 Mega Mewtwo X — 2 Skins

Mewtwo Xform — An explosive blue and purple combat stance

New Era — Mewtwo commanding technology from a neon throne

🔮 Mega Mewtwo Y — 2 Skins

Pandora Matrix — A digital phantom surrounded by glitching cubes

Illusion — Mewtwo and its shadow self in a psychic vortex

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How It Works:

• Open any card with available skins → tap the Skins button

• Each skin costs €2.99 (one-time purchase, yours forever)

• Equip a skin to change the card artwork everywhere — collection, battles, chat, profile

• Equipped skins give +15% to all combat stats

• Cards with a skin equipped cannot be sold or traded (unequip first)

7 skins across 4 Mega Evolutions — more coming soon!',
 

New Feature: Ability Tree​

Every Pokemon card now has its own Ability Tree with 14 unique abilities across 5 tiers! Invest diamonds to permanently boost your cards' stats.


How It Works:​

•Open any card and tap the "Ability Tree" button to access the tree
•Each ability has 20 levels and gives +15,500 flat stats per level to ATK, DEF, HP, or SPD
•Fully maxing all 14 abilities gives up to +4.34M total bonus stats per card

Tree Structure (5 Tiers)​

•Tier 1 — ATK Core & DEF Core (2 abilities)
•Tier 2 — ATK & DEF Branches (4 abilities)
•Tier 3 — HP Core & SPD Core (2 abilities)
•Tier 4 — HP & SPD Branches (4 abilities)
•Tier 5 — Ultimate ATK/HP & Ultimate DEF/SPD (2 abilities)

Unlock Requirements:​

•Tier 1 abilities are always available
•Higher tiers unlock when parent abilities reach Level 5+
•Combat Integration

Ability bonuses now apply everywhere​

 
For free users it's not worth playing after playing for over a week I'd say it's p2w game...if you are free users u can't get ss cards...you'll get little amount diamonds daily everything is expensive most of things cost money nothing free here... Better you guys stick to official pocket tcg even you're whale better to stick with tcg pocket Atleast you can trade those cards for real money..also offical game secure atleast gonna run for 5 years if lucky more
 
For free users it's not worth playing after playing for over a week I'd say it's p2w game...if you are free users u can't get ss cards...you'll get little amount diamonds daily everything is expensive most of things cost money nothing free here... Better you guys stick to official pocket tcg even you're whale better to stick with tcg pocket Atleast you can trade those cards for real money..also offical game secure atleast gonna run for 5 years if lucky more
You talking nonsence, but its your opinien and i respect it.
Thank you for playing.
 

Major Bug Fixes​


•Issue with Pokemon Tower rewards not sending is fixed.
•Issue with Pokemon Tower not reseting leadboard properly fixed.
•Issue when claming inbox to not properly applying the vip on accounts fixed.
•Issue with Guild War not giving properly VIP to players showed vip time fixed.
•Issue with not loading properly damage on Pokemon Tower is fixed.
•Major issue with not properly untilize the Skills of some pokemon on Pokemon Tower fixed.
•Leadboard ranking not properly showing fixed.
•Share of stats breaking internal server side code fixed.
•Realtime socket crash fixed.
•Market Place not properly fetching user data resulting to crash the code fixed.
•Guild War optimisation and better function stability fixed.
 
While you get 2 free card pull from tcg there's every month different event giving way free cards you can beat anyone in game doesn't matter if he spend 30$ to 4k$ it's all about strategy no gimmick of spending Poke gold to power up anything every card have different value how u use in PvP but here it's all about money spenders whoever spends more can dominate anything ranking sucks because as free user u can't get enough resources
 

Guild Boss​

•Now if you in guild you can fight Guild Boss to obtain even more rewards.
•6x time per 24H possible to attack Guidl Boss
•Guild Boss will send diamonds based on damage
•The diamonds are after fight instantly send to your inbox ingame.


Quests​

•Fixed bug where pvp quests didint count.

Lag Fixes​

•Collection page – virtualization
•Replaced the full card grid with a virtualized grid that only renders visible rows
•Removed stagger animation (index * 0.02) that caused long delays with many cards
•Wrapped the grid in a scroll container with fixed height (calc(100vh - 340px))


Bulk sell limit increased (100 → 1000)​

•You can now sell up to 1000 cards per bulk sell instead of 100.

"Select All Unlocked" button in bulk sell mode​

•In bulk sell mode, you can use "Select All Unlocked" to select all sellable (unlocked) cards in one click, then sell them in batches of 1000.

"Select B/B+ Cards" bug fix​

•Previously, B cards were selected even when locked. It now correctly excludes locked cards for both B and B+.

Workflow for large inventories​


•Open Collection and turn on Bulk Sell mode.
•Click "Select All Unlocked" to select all sellable cards.
•Click the sell button – up to 1000 cards will be sold.
•Repeat until your inventory is reduced.

Boss Battles – team selection​

•Virtualized the card grid in the team selection modal
•Replaced Framer Motion motion.div with plain div to cut animation overhead

Arena – defender and attack team modals​

•Virtualized both the defender team and attack team selection grids
•Memoized sorted cards instead of sorting on every render
•Replaced motion.div with plain div for better performance

Summary​

•Collection: Only ~15–20 visible rows are rendered instead of all cards
•Boss Battles: Only visible rows in the team picker are rendered
•Arena: Both team selection modals use virtualization
•Large inventories should now scroll more smoothly, and team selection in World Boss, Guild Boss, and Arena should be much more responsive.
 

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