Guild Boss
•Now if you in guild you can fight Guild Boss to obtain even more rewards.
•6x time per 24H possible to attack Guidl Boss
•Guild Boss will send diamonds based on damage
•The diamonds are after fight instantly send to your inbox ingame.
Quests
•Fixed bug where pvp quests didint count.
Lag Fixes
•Collection page – virtualization
•Replaced the full card grid with a virtualized grid that only renders visible rows
•Removed stagger animation (index * 0.02) that caused long delays with many cards
•Wrapped the grid in a scroll container with fixed height (calc(100vh - 340px))
Bulk sell limit increased (100 → 1000)
•You can now sell up to 1000 cards per bulk sell instead of 100.
"Select All Unlocked" button in bulk sell mode
•In bulk sell mode, you can use "Select All Unlocked" to select all sellable (unlocked) cards in one click, then sell them in batches of 1000.
"Select B/B+ Cards" bug fix
•Previously, B cards were selected even when locked. It now correctly excludes locked cards for both B and B+.
Workflow for large inventories
•Open Collection and turn on Bulk Sell mode.
•Click "Select All Unlocked" to select all sellable cards.
•Click the sell button – up to 1000 cards will be sold.
•Repeat until your inventory is reduced.
Boss Battles – team selection
•Virtualized the card grid in the team selection modal
•Replaced Framer Motion motion.div with plain div to cut animation overhead
Arena – defender and attack team modals
•Virtualized both the defender team and attack team selection grids
•Memoized sorted cards instead of sorting on every render
•Replaced motion.div with plain div for better performance
Summary
•Collection: Only ~15–20 visible rows are rendered instead of all cards
•Boss Battles: Only visible rows in the team picker are rendered
•Arena: Both team selection modals use virtualization
•Large inventories should now scroll more smoothly, and team selection in World Boss, Guild Boss, and Arena should be much more responsive.