Hello, I have a big request to help improve your mod with another great feature. The damage multiplier functionality has already been implemented in the mod, is it possible to implement myltiplier armor protection? For example, dmg myltip mode really helps to speed up the story, but mod users, like me, get stuck on such story missions when the enemy uses bleeding, because of this, the round immediately ends in the first second due to a lack of a certain resource that has to improve for months. If the multiple armor protection function were implemented in the mod, then for example it would be possible to multiply your armor through a variable, for example, by 20 points, and increase your damage by 30 points, then the enemy will naturally increase the same, but with the help of dumb enemy , I will have time to defeat the enemy, and I will not have time to be affected by bleeding. I really hope I made myself clear. I used an online translator. I will be very grateful to you if you add such functionality, I will also be grateful to you and all users of this wonderful mod. Thank you very much for the effort and time you spend on developing the modification, your work is priceless! By the way, I'm a Bleach fan too.