When using damage multipliers and a character's stats increase, causing the damage to increase, if the damage becomes too high, it can actually turn negative, resulting in a significant increase in the monster's health.
You should gradually reduce the damage multiplier, and at some point, you may reach a state where you cannot use the damage multiplier.
When using damage multipliers and a character's stats increase, causing the damage to increase, if the damage becomes too high, it can actually turn negative, resulting in a significant increase in the monster's health.
You should gradually reduce the damage multiplier, and at some point, you may reach a state where you cannot use the damage multiplier.