Solved What's Next step

Status
Not open for further replies.

MDT3CH

Platinian
Original poster
Mar 26, 2018
33
17
8
28
GB
Screenshot_1.png

yeah i found it and i don't know what is good hex code:
Which code do I need to enter?
libil2cpp.so
Game : Ultimate Bowmasters


ARMv7
02 00 A0 E3 1E FF 2F E1 = Number 2

07 00 A0 E3 1E FF 2F E1 = Number 7

0A 00 A0 E3 1E FF 2F E1 = Number 10

0F 00 A0 E3 1E FF 2F E1 = Number 15

10 00 A0 E3 1E FF 2F E1 = Number 16

11 00 A0 E3 1E FF 2F E1 = Number 17

37 00 A0 E3 1E FF 2F E1 = 50

FF 00 A0 E3 1E FF 2F E1 = 255

12 07 80 E3 1E FF 2F E1 = VALUE OF 12 Million or It can be used for health/ammo/armour/damage

DC 0F 00 E3 1E FF 2F E1 = VALUE 4060

DC OF OF E3 1E FF 2F E1 = VALUE 120000

01 0A A0 E3 1E FF 2F E1 = 1000

01 08 A0 E3 1E FF 2F E1 = 10000

01 02 A0 E3 1E FF 2F E1 = 10000000

C2 0A 64 60 00 00 00 02 = Speed Hack

01 04 A0 E3 1E FF 2F E1 = 1000000

0E 00 A0 E3 1E FF 2F E1 = Fire Rate

00 00 40 E3 1E FF 2F E1 = 0 for float

80 0F 43 E3 1E FF 2F E1 = 1 for float

00 00 44 E3 1E FF 2F E1 = 2 for float

40 00 44 E3 1E FF 2E E1 = 3 for float

80 00 44 E3 1E FF 2E E1 = 4 for float

A0 00 44 E3 1E FF 2E E1 = 5 for float

20 01 04 E3 1E FF 2F E1 = 10 for float

20 02 44 E3 1E FF 2F E1 = FLOAT/40

51 00 44 E3 1E FF 2F E1 = 69 for float

C6 02 44 E3 1E FF 2F E1 = FLOAT/99

C7 02 44 E3 1F FF 2F E1 = 99.9 for float

C8 02 44 E3 1E FF 2F E1 = 100 for float

16 03 44 E3 1E FF 2F E1 = 150 for float

48 03 44 E3 1E FF 2F E1 = 200 for float

96 03 44 E3 1E FF 2F E1 = 300 for float

C8 03 44 E3 1E FF 2F E1 = 400 for float

FA 03 04 E3 1E FF 2F E1 = 500 for float

7A 04 04 E3 1E FF 2F E1 = FLOAT FREEZE/999

79 04 44 E3 1E FF 2F E1 = 999.9 for float

7A 04 44 E3 1E FF 2F E1 = 1000 for float

FA 04 04 E3 1E FF 2F E1 = 2000 max amount for float

0F 07 02 E3 1E FF 2F E1 = 9,999

74 70 80 E5 1E FF 2F E1 = for Strings [Coins, Gems]

E7 03 00 E3 1E FF 2F E1 = Freeze int

7A 04 04 E3 1E FF 2F E1 = Freeze float

C8 02 44 E3 1E FF 2F E1 = FLOAT/100

00 F0 20 E3 1E FF 2F E1 = NOP CODE

3B 05 44 E3 1E FF 2F E1 = 3000 for double

7A 05 44 E3 1E FF 2F E1 = 4000 for double

84 09 45 E3 1E FF 2F E1 = 5984 for double

FA 05 44 E3 1E FF 2F E1 = 8000 for double

1C 06 44 E3 1E FF 2F E1 = 9999 for double

1C 06 44 E3 1E FF 2F E1 = 9984 for double

1D 06 44 E3 1E FF 2F E1 = 10048 for double

C3 07 44 E3 1E FF 2F E1 = 99840 for double

AA 08 44 E3 1E FF 2F E1 = 348160 for double

67 09 44 E3 1E FF 2F E1 = 946176 for double

BE 0C 44 E3 1E FF 2F E1 = 99614720 for double

6E 0E 44 E3 1E FF 2F E1 = 998244352 for double

BA 01 45 E3 1E FF 2F E1 = 99857989632 for double

FF FF = Value of 65535 = Highest value 4 character hex code

01 00 A0 E3 1E FF 2F E1 = VALUE 1 Also = True used for bool

00 00 A0 E3 1E FF 2F E1 = Value 0 Also = False used for bool

12 07 A0 E3 1E FF 2F E1 = high value for money



ARM64



20 00 80 D2 C0 03 5F D6 = VALUE 1 Also = True used for bool

00 00 80 D2 C0 03 5F D6 = Value 0 Also = False used for bool

00 E0 AF D2 C0 03 5F D6 = high value for money

1F 20 03 D5 = NOP [skip/ignore]
 

MAARS YT

Platinian
May 14, 2020
8
3
3
24
France
You can use NOP on DecreaseCoins but AddGems wont be useful to you if using hex patch, you should switch to hooking instead
 

DokoRoxor

Just Crazy
Jun 9, 2018
313
18,251
1,193
35
Somewhere in The Sky
@MDT3CH

One Hit Kill
No Ads Purchased
Gems Adding
Gold Adding

// StatisticsManager
// Token: 0x06001AE6 RID: 6886 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6001AE6")]
[Address(RVA = "0x83B7D4", Offset = "0x83B7D4", VA = "0x83B7D4")]
public void AddCoins(int value, bool isNotSavingMoney = true)
{
}
-------------------------------------------------------------------------------------------------
void (*old_AddCoins)(void *instance, int value, bool isNotSavingMoney);
void AddCoins(void *instance, int value, bool isNotSavingMoney){
if (modAddCoins){
return old_AddCoins(instance, 99999, false);
}
return old_AddCoins(instance, value, isNotSavingMoney);
}

-------------------------------------------------------------------------------------------------
// StatisticsManager
// Token: 0x06001AE8 RID: 6888 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6001AE8")]
[Address(RVA = "0x83BAF0", Offset = "0x83BAF0", VA = "0x83BAF0")]
public void AddGems(int value)
{
}
----------------------------------------------------------------------------------------------------
void (*old_AddGems)(void *instance, int value);
void AddGems(void *instance, int value){
if (modAddGems){
return old_AddGems(instance, 99999);
}
return old_AddGems(instance, value);
}
----------------------------------------------------------------------------------------------------

// WeaponDamage
// Token: 0x06001EA8 RID: 7848 RVA: 0x00008B80 File Offset: 0x00006D80
[Token(Token = "0x6001EA8")]
[Address(RVA = "0xEFDC30", Offset = "0xEFDC30", VA = "0xEFDC30")]
private float get_CurrentDamage()
{
return 0f;
}
--------------------------------------------
7A0444E31EFF2FE1 = Float value = 1000
---------------------------------------------
// CharacterBase
// Token: 0x0600038E RID: 910 RVA: 0x00002CB8 File Offset: 0x00000EB8
[Token(Token = "0x600038E")]
[Address(RVA = "0x7460A0", Offset = "0x7460A0", VA = "0x7460A0")]
public float GetDamage(CollisionInfo collisionInfo)
{
return 0f;
}

------------------------------------------------------
7A0444E31EFF2FE1 Float value = 1000
------------------------------------------------------

// ShopManager
// Token: 0x060019D8 RID: 6616 RVA: 0x000076C8 File Offset: 0x000058C8
[Token(Token = "0x60019D8")]
[Address(RVA = "0x7F362C", Offset = "0x7F362C", VA = "0x7F362C")]
public bool get_NoAdsBought()
{
return default(bool);
}

----------------------------------------------------------------------------------------------------
0100A0E31EFF2FE1 = True to Boolean
----------------------------------------------------------------------------------------------------
 

DaRealPanDa

Co-Administrator
Staff member
Supporting-Team
Global Moderator
Social Media
Mar 12, 2018
6,771
15,626
2,120
27
Skyrim
Thread will be set to "solved" and closed.
When you're not happy with that just send me a message and i will re-open the thread for you.

Thanks.
 
Status
Not open for further replies.