Solved What's Next step

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MDT3CH

Platinian
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yeah i found it and i don't know what is good hex code:
Which code do I need to enter?
libil2cpp.so
Game : Ultimate Bowmasters


ARMv7
02 00 A0 E3 1E FF 2F E1 = Number 2

07 00 A0 E3 1E FF 2F E1 = Number 7

0A 00 A0 E3 1E FF 2F E1 = Number 10

0F 00 A0 E3 1E FF 2F E1 = Number 15

10 00 A0 E3 1E FF 2F E1 = Number 16

11 00 A0 E3 1E FF 2F E1 = Number 17

37 00 A0 E3 1E FF 2F E1 = 50

FF 00 A0 E3 1E FF 2F E1 = 255

12 07 80 E3 1E FF 2F E1 = VALUE OF 12 Million or It can be used for health/ammo/armour/damage

DC 0F 00 E3 1E FF 2F E1 = VALUE 4060

DC OF OF E3 1E FF 2F E1 = VALUE 120000

01 0A A0 E3 1E FF 2F E1 = 1000

01 08 A0 E3 1E FF 2F E1 = 10000

01 02 A0 E3 1E FF 2F E1 = 10000000

C2 0A 64 60 00 00 00 02 = Speed Hack

01 04 A0 E3 1E FF 2F E1 = 1000000

0E 00 A0 E3 1E FF 2F E1 = Fire Rate

00 00 40 E3 1E FF 2F E1 = 0 for float

80 0F 43 E3 1E FF 2F E1 = 1 for float

00 00 44 E3 1E FF 2F E1 = 2 for float

40 00 44 E3 1E FF 2E E1 = 3 for float

80 00 44 E3 1E FF 2E E1 = 4 for float

A0 00 44 E3 1E FF 2E E1 = 5 for float

20 01 04 E3 1E FF 2F E1 = 10 for float

20 02 44 E3 1E FF 2F E1 = FLOAT/40

51 00 44 E3 1E FF 2F E1 = 69 for float

C6 02 44 E3 1E FF 2F E1 = FLOAT/99

C7 02 44 E3 1F FF 2F E1 = 99.9 for float

C8 02 44 E3 1E FF 2F E1 = 100 for float

16 03 44 E3 1E FF 2F E1 = 150 for float

48 03 44 E3 1E FF 2F E1 = 200 for float

96 03 44 E3 1E FF 2F E1 = 300 for float

C8 03 44 E3 1E FF 2F E1 = 400 for float

FA 03 04 E3 1E FF 2F E1 = 500 for float

7A 04 04 E3 1E FF 2F E1 = FLOAT FREEZE/999

79 04 44 E3 1E FF 2F E1 = 999.9 for float

7A 04 44 E3 1E FF 2F E1 = 1000 for float

FA 04 04 E3 1E FF 2F E1 = 2000 max amount for float

0F 07 02 E3 1E FF 2F E1 = 9,999

74 70 80 E5 1E FF 2F E1 = for Strings [Coins, Gems]

E7 03 00 E3 1E FF 2F E1 = Freeze int

7A 04 04 E3 1E FF 2F E1 = Freeze float

C8 02 44 E3 1E FF 2F E1 = FLOAT/100

00 F0 20 E3 1E FF 2F E1 = NOP CODE

3B 05 44 E3 1E FF 2F E1 = 3000 for double

7A 05 44 E3 1E FF 2F E1 = 4000 for double

84 09 45 E3 1E FF 2F E1 = 5984 for double

FA 05 44 E3 1E FF 2F E1 = 8000 for double

1C 06 44 E3 1E FF 2F E1 = 9999 for double

1C 06 44 E3 1E FF 2F E1 = 9984 for double

1D 06 44 E3 1E FF 2F E1 = 10048 for double

C3 07 44 E3 1E FF 2F E1 = 99840 for double

AA 08 44 E3 1E FF 2F E1 = 348160 for double

67 09 44 E3 1E FF 2F E1 = 946176 for double

BE 0C 44 E3 1E FF 2F E1 = 99614720 for double

6E 0E 44 E3 1E FF 2F E1 = 998244352 for double

BA 01 45 E3 1E FF 2F E1 = 99857989632 for double

FF FF = Value of 65535 = Highest value 4 character hex code

01 00 A0 E3 1E FF 2F E1 = VALUE 1 Also = True used for bool

00 00 A0 E3 1E FF 2F E1 = Value 0 Also = False used for bool

12 07 A0 E3 1E FF 2F E1 = high value for money



ARM64



20 00 80 D2 C0 03 5F D6 = VALUE 1 Also = True used for bool

00 00 80 D2 C0 03 5F D6 = Value 0 Also = False used for bool

00 E0 AF D2 C0 03 5F D6 = high value for money

1F 20 03 D5 = NOP [skip/ignore]
 
@MDT3CH


One Hit Kill
No Ads Purchased
Gems Adding
Gold Adding

// StatisticsManager
// Token: 0x06001AE6 RID: 6886 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6001AE6")]
[Address(RVA = "0x83B7D4", Offset = "0x83B7D4", VA = "0x83B7D4")]
public void AddCoins(int value, bool isNotSavingMoney = true)
{
}
-------------------------------------------------------------------------------------------------
void (*old_AddCoins)(void *instance, int value, bool isNotSavingMoney);
void AddCoins(void *instance, int value, bool isNotSavingMoney){
if (modAddCoins){
return old_AddCoins(instance, 99999, false);
}
return old_AddCoins(instance, value, isNotSavingMoney);
}

-------------------------------------------------------------------------------------------------
// StatisticsManager
// Token: 0x06001AE8 RID: 6888 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6001AE8")]
[Address(RVA = "0x83BAF0", Offset = "0x83BAF0", VA = "0x83BAF0")]
public void AddGems(int value)
{
}
----------------------------------------------------------------------------------------------------
void (*old_AddGems)(void *instance, int value);
void AddGems(void *instance, int value){
if (modAddGems){
return old_AddGems(instance, 99999);
}
return old_AddGems(instance, value);
}
----------------------------------------------------------------------------------------------------

// WeaponDamage
// Token: 0x06001EA8 RID: 7848 RVA: 0x00008B80 File Offset: 0x00006D80
[Token(Token = "0x6001EA8")]
[Address(RVA = "0xEFDC30", Offset = "0xEFDC30", VA = "0xEFDC30")]
private float get_CurrentDamage()
{
return 0f;
}
--------------------------------------------
7A0444E31EFF2FE1 = Float value = 1000
---------------------------------------------
// CharacterBase
// Token: 0x0600038E RID: 910 RVA: 0x00002CB8 File Offset: 0x00000EB8
[Token(Token = "0x600038E")]
[Address(RVA = "0x7460A0", Offset = "0x7460A0", VA = "0x7460A0")]
public float GetDamage(CollisionInfo collisionInfo)
{
return 0f;
}

------------------------------------------------------
7A0444E31EFF2FE1 Float value = 1000
------------------------------------------------------

// ShopManager
// Token: 0x060019D8 RID: 6616 RVA: 0x000076C8 File Offset: 0x000058C8
[Token(Token = "0x60019D8")]
[Address(RVA = "0x7F362C", Offset = "0x7F362C", VA = "0x7F362C")]
public bool get_NoAdsBought()
{
return default(bool);
}

----------------------------------------------------------------------------------------------------
0100A0E31EFF2FE1 = True to Boolean
----------------------------------------------------------------------------------------------------
 
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