Filled Request FINAL FANTASY VII EVER CRISIS

Since the end score gets determined by Highest DMG in a Single attack, damage taken, time spend and a few others (shown via the magnifier at the results screen).

Would it be possible to manipulate 3/4 of these values for a fight to get a S clear all the time?
I only could change 2 of them if someone knows how to change a 3rd then yes you can get s ranks
 
basically I tried:
1) I able to change statima = no luck
2) I able to change required statimas before start a fight to 0 = no luck (server error return to title screen)
3) I able change earned statimas tonic to 99 but when apply server error

hope we all figure out a way to hack the statimas
 
Has anyone been able to figure out a way to keep the stat growth edits during dungeons? I thought I had a solution last night but it didn't work...
I figured since you can leave a battle midway by exiting the game all together or if it disconnects, that upon returning you can resume from where you left off in that battle, with the game even allowing you to edit your party before jumping back in. Knowing this, in dungeons you have an option to pause the progress and exit the game, suspending the session. So I thought OH I could do one fight, the stats reset, but then do this and in the party menu just use recommend and itll put it back to the modded amount (so long as you keep it frozen). Turns out suspending a dungeon and returning doesnt take you to the party menu before heading back in... So it doesnt work and Im sad because I thought I had a eureka moment lol.

If anyone else can figure it out, that'll be great. Other than that we can still just edit HP & ATB each fight (which can be a pain after a while, more so the ATB as the HP is quick and simple).

Hope you all have a nice day o/
 
basically I tried:
1) I able to change statima = no luck
2) I able to change required statimas before start a fight to 0 = no luck (server error return to title screen)
3) I able change earned statimas tonic to 99 but when apply server error

hope we all figure out a way to hack the statimas
again? ITS SERVER SIDED.....
 
Has anyone been able to figure out a way to keep the stat growth edits during dungeons? I thought I had a solution last night but it didn't work...
I figured since you can leave a battle midway by exiting the game all together or if it disconnects, that upon returning you can resume from where you left off in that battle, with the game even allowing you to edit your party before jumping back in. Knowing this, in dungeons you have an option to pause the progress and exit the game, suspending the session. So I thought OH I could do one fight, the stats reset, but then do this and in the party menu just use recommend and itll put it back to the modded amount (so long as you keep it frozen). Turns out suspending a dungeon and returning doesnt take you to the party menu before heading back in... So it doesnt work and Im sad because I thought I had a eureka moment lol.

If anyone else can figure it out, that'll be great. Other than that we can still just edit HP & ATB each fight (which can be a pain after a while, more so the ATB as the HP is quick and simple).

Hope you all have a nice day o/

I tried your way before and got disappointed lol.
modify HP and ATB during fight not work in Very Hard mode because the enemy is quite strong, mostly killed you in 2 hits.
Still figuring out a way
 
Crazy thought - could we not use CE to emulate the server somehow.
Or using a DNS change on our computers simulate the server (a bit like how people can redownload the now delisted P.T off PSN if you bought it before)?

Changing random numbers and values is getting me no where lol
 
Has anyone been able to figure out a way to keep the stat growth edits during dungeons? I thought I had a solution last night but it didn't work...
I figured since you can leave a battle midway by exiting the game all together or if it disconnects, that upon returning you can resume from where you left off in that battle, with the game even allowing you to edit your party before jumping back in. Knowing this, in dungeons you have an option to pause the progress and exit the game, suspending the session. So I thought OH I could do one fight, the stats reset, but then do this and in the party menu just use recommend and itll put it back to the modded amount (so long as you keep it frozen). Turns out suspending a dungeon and returning doesnt take you to the party menu before heading back in... So it doesnt work and Im sad because I thought I had a eureka moment lol.

If anyone else can figure it out, that'll be great. Other than that we can still just edit HP & ATB each fight (which can be a pain after a while, more so the ATB as the HP is quick and simple).

Hope you all have a nice day o/
What I do is every time you finish a battle, pause the dungeon, then go to Party -> Solo Party -> tap the Rcmd. Party again. It will be put back into the modded amount, and then you can resume the dungeon again. It's annoying that you have to keep pausing the dungeon but it's worth it to get S+.
 
Guaranteed S rank for any non crisis dungeon and non coop stages:

Requires changing the Timer, damage taken and 1 hit max damage.

*You need to bring only 1 party member instead of your usual 3.*

For timer:
Current battle time can be found in the pause menu mid battle under "Battle Info" tab. Scan time based on seconds. eg. 2mins and 40 seconds is 160 seconds. Search via float instead of 4 bytes. Keep on searching until you find 2 addresses after running the battle for a while and then pausing. Save and freeze them at 0. Once you repeat the stage or retry you will see the true address that needs to be frozen and can just freeze that one instead.

For damage taken:
Get the value of damage taken when you pause the menu mid battle. Scan via exact value and 4 bytes. Keep on searching after taking some damage.
*For some reason this value is different when having multiple party members and cannot be searched when having more than 1 party member that is why i prefaced on having only 1 party member.
There should be only 1 remaining address after searching for awhile. Change and freeze the value at the address to 0.

For 1 hit max damage:
Cannot be viewed in the pause menu battle info.
You either have to keep track of it mid battle by remembering what the highest damage your character inflicted in the battle and then keep scanning until you only have 1 address.
You can also clear the battle then just get the value from the mission result screen, then on your next retry or run just scan for 0 since it should go back down to 0 since you are starting a new run and then scanning for your next damage that you have dealt to the enemy.
Once you find the value just change it to like 99999 or something.
Although i feel as though you do not really need to change the 1 hit max damage to get an 'S' rank and mostly only need to change the timer and the damage taken to get at least an 'S' rank.
 
Guaranteed S rank for any non crisis dungeon and non coop stages:

Requires changing the Timer, damage taken and 1 hit max damage.

*You need to bring only 1 party member instead of your usual 3.*

For timer:
Current battle time can be found in the pause menu mid battle under "Battle Info" tab. Scan time based on seconds. eg. 2mins and 40 seconds is 160 seconds. Search via float instead of 4 bytes. Keep on searching until you find 2 addresses after running the battle for a while and then pausing. Save and freeze them at 0. Once you repeat the stage or retry you will see the true address that needs to be frozen and can just freeze that one instead.

For damage taken:
Get the value of damage taken when you pause the menu mid battle. Scan via exact value and 4 bytes. Keep on searching after taking some damage.
*For some reason this value is different when having multiple party members and cannot be searched when having more than 1 party member that is why i prefaced on having only 1 party member.
There should be only 1 remaining address after searching for awhile. Change and freeze the value at the address to 0.

For 1 hit max damage:
Cannot be viewed in the pause menu battle info.
You either have to keep track of it mid battle by remembering what the highest damage your character inflicted in the battle and then keep scanning until you only have 1 address.
You can also clear the battle then just get the value from the mission result screen, then on your next retry or run just scan for 0 since it should go back down to 0 since you are starting a new run and then scanning for your next damage that you have dealt to the enemy.
Once you find the value just change it to like 99999 or something.
Although i feel as though you do not really need to change the 1 hit max damage to get an 'S' rank and mostly only need to change the timer and the damage taken to get at least an 'S' rank.
It does show a score at the end too for each of the contributed stats.

You need to get 10.000 if I recall right for S Rank.

Battle Clear is usually 1500
1 Hit Damage Max is around 1400-1600 (maybe slightly higher, if done more damage).
Damage Taken is around 3000- 3400 depending on fight and damage taken of course.
Battle Time is around 3000-5000 for a usually "normal to fast clear" (anywhere between 1 to 3 minutes).


So the getting a good Damage Taken and Battle Time (in the S Rank Scoring of 3300 and 5000 points for 8300) with the Normal Battle Clear is close to S Rank already (9800).

Basically any Damage Done (and the very low Weakness / Sigil Scores of like 200 each) pushes you instantly above 10000 score.
 
It does show a score at the end too for each of the contributed stats.

You need to get 10.000 if I recall right for S Rank.

Battle Clear is usually 1500
1 Hit Damage Max is around 1400-1600 (maybe slightly higher, if done more damage).
Damage Taken is around 3000- 3400 depending on fight and damage taken of course.
Battle Time is around 3000-5000 for a usually "normal to fast clear" (anywhere between 1 to 3 minutes).


So the getting a good Damage Taken and Battle Time (in the S Rank Scoring of 3300 and 5000 points for 8300) with the Normal Battle Clear is close to S Rank already (9800).

Basically any Damage Done (and the very low Weakness / Sigil Scores of like 200 each) pushes you instantly above 10000 score.
True that is why i stated that it might not be necessary to modify the 1 hit max damage and you only need to change the damage taken and the total time.
 
I'm wondering if since you can modify our character's hp if we can change the enemies stats mid battle such as the enemies' hp etc but i have not had any luck with it.
 
I'm wondering if since you can modify our character's hp if we can change the enemies stats mid battle such as the enemies' hp etc but i have not had any luck with it.
Probably is a way (or atleast to get a 99999 DMG Hit basically), question is how to find this (or how people find those things in other Games, when there is no directly visible Attack / DMG Stat to search for).


What would be enough for me now tho, since we can alter Clear Time and DMG Taken (Safe S Rank) a way to also get 9999 HP without searching it every battle again more or less, so you could just set Clear time to 2 minutes (if you wanna make it look legit) and a low DMG Taken with infinite HP and just Auto Retry missions for farming Very Hard Summons and like.
 
Is it possible to view the video?
OMG no risk of ban ??
Probably is a way (or atleast to get a 99999 DMG Hit basically), question is how to find this (or how people find those things in other Games, when there is no directly visible Attack / DMG Stat to search for).


What would be enough for me now tho, since we can alter Clear Time and DMG Taken (Safe S Rank) a way to also get 9999 HP without searching it every battle again more or less, so you could just set Clear time to 2 minutes (if you wanna make it look legit) and a low DMG Taken with infinite HP and just Auto Retry missions for farming Very Hard Summons and like.

If one knows the Enemies HP Amount it is easy.

If nothing is known:

● Search for Unknown Value
● Hit Boss once
● Search "Value decreased by (amount of your dmg to the Boss)

Repeat until you find Boss HP, make it 1 and hes done with the next hit.

Idk if it will work, but it should, didnt test it.

This method is how to find stuff you dont know the initial value of.
 
If one knows the Enemies HP Amount it is easy.

If nothing is known:

● Search for Unknown Value
● Hit Boss once
● Search "Value decreased by (amount of your dmg to the Boss)

Repeat until you find Boss HP, make it 1 and hes done with the next hit.

Idk if it will work, but it should, didnt test it.

This method is how to find stuff you dont know the initial value of.
hmm didn't know of that method kinda newish to using CE. been trying to search via values between x and y.
 
Guys i found a trick to make stathack work in criti dungeons etc.

Just swap main character to someone else while in battle.

The stathack wont be gone this way, enjoy ez wins xD
 
@Yeowang are you able to make a injection mod like your Post Knight 2 [VIP][ROOT]? That mod is useful, since user can still update via PlayStore and purchases iAP.
Thanks
 
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