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Pretender Saint

Awesome Active Platinian
Oct 26, 2022
142
72
28
Bruh Land
The "Out of Memory" error is caused if you only edit the top value, and not the encrypted value. Both the normal value (in your case -39780) and the encrypted values need to match or else the game will crash.

You'll want to hold down on the XOR key (number 5th down on step 4 on that guide) and then use it to edit the encrypted value (3rd down in the guide) as shown in steps 4 and 5.
My alternate account got this nasty bug, and I can't seem to find the -39780 value out of millions values there are, using both normal search and fuzzy search. It's whether I wait for a new update or by some miracle I find the exact value for it. God knows.
 

Hsue

Platinian
Jun 23, 2022
16
4
3
33
São Paulo
Quick question - I had to start over (was in year 8, chapter 7 and one of the mandatory sidequests bugged) and I´m also getting this magizology minus xp bug.
I maxed out most creatures, missing only the 2 that we need to be at year 6 chapter 24/32 (I´m at year 5 / chapter 15). Have you guys with this bug maxed out all creatures or are missing some? The thing is - I´m gessing there might be some sort of hard cap of magizology (like the clubs - you can´t go beyond a certain level depending on the year) and that´s why we´re seeing negative numbers....
I´m hopping that when I get the 2 missing creatures, this number will fix itself....

If not, well, I might just start over again
 

BrianPo

Platinian On Fire
Feb 26, 2023
209
150
43
United Kingdom
My alternate account got this nasty bug, and I can't seem to find the -39780 value out of millions values there are, using both normal search and fuzzy search. It's whether I wait for a new update or by some miracle I find the exact value for it. God knows.
Quick question - I had to start over (was in year 8, chapter 7 and one of the mandatory sidequests bugged) and I´m also getting this magizology minus xp bug.
I maxed out most creatures, missing only the 2 that we need to be at year 6 chapter 24/32 (I´m at year 5 / chapter 15). Have you guys with this bug maxed out all creatures or are missing some? The thing is - I´m gessing there might be some sort of hard cap of magizology (like the clubs - you can´t go beyond a certain level depending on the year) and that´s why we´re seeing negative numbers....
I´m hopping that when I get the 2 missing creatures, this number will fix itself....

If not, well, I might just start over again
I hadn't really heard of the bug before, so I don't know how long it has been going on for.

I have edited magizoology levels on my main and alternate account, and also on a few friends accounts. The value is usually between 1-100000 if you have not maxed it out yet (the value does roll past 100000 if you are max, but that doesn't affect your current cases). The value itself is cumulative, meaning that it is the sum of all previous levels. I doubt that this number will fix itself, but there are 2 ways that you can fix this if you are using game guardian.

The first is to find the value and edit it directly, which would be my prefered method. If you are having trouble locating the exact correct value (could be possible as the -30000ish value could be your current levels xp and not your actual exact cumulative value), you can use range search. It's the same as an exact search, but you could type it as, for example, -50000~-1. This will find all values between -50000 and -1. You can the do a fuzzy search for changed values every time you gain more xp to narrow it down to one value. I can usually narrow down the correct value within 3 searches, so have at least 3 creatures ready to feed/bond.

The second method is a bit slower, but does remove the need to find the actual value. You can try to find the value for the bond timer for a creature (the value is the number in seconds). You can use the "Creatures" tab from this document to find the bond timer for a creature (from lines 100 down). For example, a 12 hour bond timer is equivalent to 43200. You would do an exact search for 43200, select all the values and then change that to 1. This would temporarily make the bond timer 1 second for creatures whose previous bond timer was 12 hours. You could then just continuously bond to raise you magizoology level back up to the proper number.
 
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8Ásur8

Platinian
Jul 6, 2023
18
8
3
29
Venezuela
@G-Bo ッ Hey
Screenshot_20231015-004947.png
una pregunta. Estoy en el año 8 y fui al departamento. Pero cuando quise hacer una misión de magizoologia para subir su rango, me apareció este error. Hay alguna forma de solucionar esto? Porque no se si sea buena idea contactar al soporte ya que uso el mod D':
 

Pretender Saint

Awesome Active Platinian
Oct 26, 2022
142
72
28
Bruh Land
I hadn't really heard of the bug before, so I don't know how long it has been going on for.

I have edited magizoology levels on my main and alternate account, and also on a few friends accounts. The value is usually between 1-100000 if you have not maxed it out yet (the value does roll past 100000 if you are max, but that doesn't affect your current cases). The value itself is cumulative, meaning that it is the sum of all previous levels. I doubt that this number will fix itself, but there are 2 ways that you can fix this if you are using game guardian.

The first is to find the value and edit it directly, which would be my prefered method. If you are having trouble locating the exact correct value (could be possible as the -30000ish value could be your current levels xp and not your actual exact cumulative value), you can use range search. It's the same as an exact search, but you could type it as, for example, -50000~-1. This will find all values between -50000 and -1. You can the do a fuzzy search for changed values every time you gain more xp to narrow it down to one value. I can usually narrow down the correct value within 3 searches, so have at least 3 creatures ready to feed/bond.

The second method is a bit slower, but does remove the need to find the actual value. You can try to find the value for the bond timer for a creature (the value is the number in seconds). You can use the "Creatures" tab from this document to find the bond timer for a creature (from lines 100 down). For example, a 12 hour bond timer is equivalent to 43200. You would do an exact search for 43200, select all the values and then change that to 1. This would temporarily make the bond timer 1 second for creatures whose previous bond timer was 12 hours. You could then just continuously bond to raise you magizoology level back up to the proper number.
My main acc had reached magizoology lv. 10 long before this bug appeared. So, it's fine for now.

The method you have stated, I've did them all. What makes it hard to pinpoint the value is because the value doesn't change (in-game) whether when I feed my creatures or bond with them.

It's frustrating, really. We can't do a thing if there's a bug within the game. Can't report it because we're using mod. If I played legitimately, I would have left this game ages ago because of its gameplay on top of it being full of infinite bugs.
 
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