My guess, the game will try to calculate DMG index of whole match, and till the end, if we cheating, ofc the DMG causing will much bigger than expected so the result between "our cheated moves" vs. the calculation will be mismatched.
So, either disable this function or reducing cheated footprint, is the only way I supposed.
Btw, which asset files to "understand" what devs did? I can upload here to analyze.
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Regarding EROLABS version, I don't understand why no complaints there like mod not working, etc...?