Thank you again for the mods I really appreciate .
For some level mod autowin does not work properly: example trial 11, trial 4 and other quest level, boss or monsters'hp freezes and they become immortal so you see damage but hp does not scale down.
Little suggestion for mod 1: apparently the turn roulette is not only for atk but also for def /mdef and when you have value 1 in defense it's a carnage, the opponent oneshot you. Sometimes one or two unit survives but they have 1 atk so they do 1 damage and the next turn's reroll could mean 1 def again. Could you make a mod with high hp without roulette or hp freeze? I think it could be more effective. Thank you again
@G-Bo ッ