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ARM64 (arm64-v8a | 64-Bit)
could you provide screenshots of what you are talking about , that way I can visually see what you are talking about. Thank you


Look the example, goblin biker 45 seconds on lib 16, in game the Second lib skill is 90
 

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Thanks a lot for the V1.8 update. The new features are exactly what was needed. The experimental Bot Detection perfectly addresses the AI shadow-matching issue we discussed. I also noticed you already logged the "Skip Tutorial" bug in the known issues.


Excellent work on engineering this build. I will keep testing the new tools.
 
Quick question regarding V1.8: Why are the units still overpowered? The extreme attack speed is still active by default.


Is there a way to toggle this off, or was it intentionally left as is?
 
Quick question regarding V1.8: Why are the units still overpowered? The extreme attack speed is still active by default.


Is there a way to toggle this off, or was it intentionally left as is?
Agreed, for more safe play, better add turn on turn off toggle, for lvl of all units or for default units, demon god and supreme gods, to avoid reporting from players who check your units when you have all max and it's suspicious, especially if your account below 20 lvl
 
Thanks a lot for the V1.8 update. The new features are exactly what was needed. The experimental Bot Detection perfectly addresses the AI shadow-matching issue we discussed. I also noticed you already logged the "Skip Tutorial" bug in the known issues.


Excellent work on engineering this build. I will keep testing the new tools.
I have looked into this, the only thing i can think of is that since the max unit levels are auto applied this is making it seem like its super fast, well because they are max level. I will mess around with it a bit more, i will see about making it as a toggle in the menu as well. I did think about using a random int number for units, so that all of the unit levels would be randomized but I have not decided yet.

What would you all want to see? We can go as simple as randomizing unit levels, or a full blown custom setup where you can select what the levels are per character <- warning, this will be very time consuming to build LMAO.

Please let me know of any other features that you feel need fixed or added. I will do my best to implement them.
 
I have looked into this, the only thing i can think of is that since the max unit levels are auto applied this is making it seem like its super fast, well because they are max level. I will mess around with it a bit more, i will see about making it as a toggle in the menu as well. I did think about using a random int number for units, so that all of the unit levels would be randomized but I have not decided yet.

What would you all want to see? We can go as simple as randomizing unit levels, or a full blown custom setup where you can select what the levels are per character <- warning, this will be very time consuming to build LMAO.

Please let me know of any other features that you feel need fixed or added. I will do my best to implement them.
That explains it perfectly. The auto-applied max levels are definitely what is triggering the extreme base attack speeds.
For the fix, I strongly suggest just adding a simple ON/OFF toggle for "Max Unit Levels" in the mod menu.
Building a full custom setup per character is way too much work and not worth your time. Using randomized levels might also frustrate players who want consistency. A simple toggle is the safest and easiest solution—it gives players the choice to turn it off to look legitimate (avoiding bans) or turn it on when they want full power, all while saving you heavy development time.
Let's stick to the simple toggle. I will keep testing the current build and let you know if I spot any other bugs.
 
您好,我认为魔神和超魔神+解放等级可以自定义。对于更低的等级,可以手动选择一个随机范围,例如 9-15、15-20 等。您觉得这个建议如何?您的模块非常棒。
我研究过这个问题,目前唯一能想到的原因是,由于单位等级上限是自动应用的,所以看起来速度很快,因为它们已经是满级了。我会再研究一下,看看能不能把它做成菜单里的开关。我确实考虑过给单位使用随机整数,这样所有单位的等级都是随机的,但我还没最终决定。

大家想看到什么?我们可以简单地随机化单位等级,或者做一个完整的自定义设置,让玩家可以选择每个角色的等级(警告:这将非常耗时,哈哈)。

如果您觉得还有其他需要修复或添加的功能,请告诉我。我会尽力实现它们。
 
您好,我认为魔神和超魔神+解放等级可以自定义。对于顺序的等级,可以手动选择一个随机范围,例如9-15、15-20等。您觉得这个建议如何?您的模块铃声。
您好,我认为魔神和超魔神+解放等级可以自定义。对于顺序的等级,可以手动选择一个随机范围,例如9-15、15-20等。您觉得这个建议如何?您的模块铃声。
您好,我认为魔神和超魔神+解放等级可以自定义。对于顺序的等级,可以手动选择一个随机范围,例如9-15、15-20等。您觉得这个建议如何?您的模块铃声。
这种方法既解决了定制问题,又避免了过于复杂的设置和工程工作。
 
Tested By JrPTT - GINAV5 Retested By JrPTT - @Mohd Hafiz
Working
 

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I have looked into this, the only thing i can think of is that since the max unit levels are auto applied this is making it seem like its super fast, well because they are max level. I will mess around with it a bit more, i will see about making it as a toggle in the menu as well. I did think about using a random int number for units, so that all of the unit levels would be randomized but I have not decided yet.

What would you all want to see? We can go as simple as randomizing unit levels, or a full blown custom setup where you can select what the levels are per character <- warning, this will be very time consuming to build LMAO.

Please let me know of any other features that you feel need fixed or added. I will do my best to implement them.
For me, the only thing missing in the MOD is higher liberation unlocks. Other than that, it’s perfect.
I appreciate all the hard work and dedication.
 
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