Coin Master is 100% server-sided and not modable.tried to mod game Coin Master, checked in dump.cs found that there are two function
public static bool AreCardsVisible { get; }
public static bool AreCardsUnlocked { get; }
with the offset number I edit libil2cpp and change the hex to 1. but after signed and install cards still locked and not visible.
I have question:
1. Which hex code is correct to modify the data? i still have no knowledge on hex number, just get from google hex code for true variable.
2. how do we know if that fuction is correct one? honestly i don't know whether hex number is incorrect or the function i get is incorrect.
really appreciate your help here
Hello sir, im sorry. i wanna ask, what happen to this? is it protected? what am i missing? thank you
View attachment 246328
I recommend you to test things like this before asking, since testing is an important part in learning how to mod.What about a value of 0 like for example get_EnemyDamage and I want it to become just 0? I could just use the 0 or false value right? Thank you!
You found that inside the "Lib" and not inside the "armv64".I found another folder inside lib "arm64-v8a" the inside is same like armv7 but the size is different, what should i do with this folder?
View attachment 306662
many variantion, think with your head , you will understand sooni find value by dnSpy, may i ask how to find value to dumb enemy in some game bro? tks!
I tried 1 week but cant mod any value, 2 week ago i can mod opponent's score to -9 by gameguadiran to win, but then they fixed it.ARM:
Value of 0 for as example Instant Win or False:
00 00 A0 E3 1E FF 2F E1
Value of 1 for as example Weak Enemy or True:
01 00 A0 E3 1E FF 2F E1
Value for High Count, like Ammo, Damage, Health:
12 07 A0 E3 1E FF 2F E1
x86:
Value of 0 for as example Instant Win or False:
B8 00 00 00 00 C3
Value of 1 for as example Weak Enemy or True:
B8 01 00 00 00 C3
Value for High Count, like Ammo, Damage, Health:
B8 00 00 48 00 C3
Hi bro, how can i change double value?ARM:
Value of 0 for as example Instant Win or False:
00 00 A0 E3 1E FF 2F E1
Value of 1 for as example Weak Enemy or True:
01 00 A0 E3 1E FF 2F E1
Value for High Count, like Ammo, Damage, Health:
12 07 A0 E3 1E FF 2F E1
x86:
Value of 0 for as example Instant Win or False:
B8 00 00 00 00 C3
Value of 1 for as example Weak Enemy or True:
B8 01 00 00 00 C3
Value for High Count, like Ammo, Damage, Health:
B8 00 00 48 00 C3
Hi bro, how can i change double value?
And for float value i should use Movt r0, #0x44fa or Mov r0, #0x44fa? View attachment 320880
I mod then it not working, and i dont know: i use wrong type value of hexcode OR that is not the value i need find.Why don't you test instead?
What happens if you use one or the other?
I mod then it not working, and i dont know: i use wrong type value of hexcode OR that is not the value i need find.
Then try a different one.
If game ends up being to difficult, try an easier one.
You see tutorials, and in the tutorial you can mod a game within 15 minutes or less.
When you do it yourself, you could spend hours trying to get just a single feature.
