yeah, doesn't matter if its blablabla.so or cocos.so, all other .so without il2cpp.so must be modded with IDASo game_name.so = general.so ?
yeah, doesn't matter if its blablabla.so or cocos.so, all other .so without il2cpp.so must be modded with IDASo game_name.so = general.so ?
Lol i got it now ??? next time i will mod blablabla.soyeah, doesn't matter if its blablabla.so or cocos.so, all other .so without il2cpp.so must be modded with IDA
No, armv8a codes are different.i have a question im trying to mod a game which uses il2cpp and its inside the folders which is called arm64-v8a so should i use the code ie: MOV R0,#1 = 01 00 A0 E3 or is it different for arm64-v8a ??
I'm new to modding... But what is Apk combo?No, armv8a codes are different.
But it's not recommended to mod armv8a, because armv8a don't work on emulators.
Try to get the armv7 version from the game with apk combo.
My bad age of magic is arm7a... I mixed up it up with other game. Let's forget about it.I'm new to modding... But what is Apk combo?
And the game which I'm trying to mod is age of magic. It's already been modded n it works on emulators. Even tho it has arm64v8a. So, I'm kinda confuse now!
It can in 90% of the time, only a quite few Games like "Pokemon Masters" offers ONLY armv8a.My bad age of magic is arm7a... I mixed up it up with other game. Let's forget about it.
So, if a game has armv8a..... Can armv7a version be downloaded?
Oh thnx it worked.....It can in 90% of the time, only a quite few Games like "Pokemon Masters" offers ONLY armv8a.
You can do it with that way:
Force download ARMv7 APK on APKCombo - Platinmods.com - Android & iOS MODs, Mobile Games & Apps
I don't get why APKCombo is forcing us to download ARM64 and making it difficult to download ARMv7. ARMv7 is not dead yet. ARMv7 libs are still a very important because it works on all ABIs, ARM64, x86 and x86_64 So how to force download ARMv7? Do the following: Visit: APK Downloader - Download...platinmods.com
I don't know buddy, don't know anything about age of magic or your game. Every game is different, nearly all games have different names or methods to mod damage or god mode. try the normal stuff like health, hp, life, damage, attack, attrOh thnx it worked.....
Now the hard part is which string to search. I think it's the hardest part.
I'm trying to mod Dragon champions
To get God mod n high damage...this is very similar to age of magic. Can you give me some hints what strings to search for God mod n high dmg.
Thank you
Im trying to install xapk file into LDplayer but it doesnt seems to be installing ? what to do ?I don't know buddy, don't know anything about age of magic or your game. Every game is different, nearly all games have different names or methods to mod damage or god mode. try the normal stuff like health, hp, life, damage, attack, attr
Nvm, found out the mistake i made. I packed the files with inapproriate nameIm trying to install xapk file into LDplayer but it doesnt seems to be installing ? what to do ?
You have to understand the basic assembler instructions and you need a converter like this one:Hey, I'm a starter modder, still learning beginner methods. I want to know how do you get or calculate the hex code used for cheats? Or is it set the same for every game?
Thank you. But I'm still learning and don't have much time, so it's a little hard to digest this.You have to understand the basic assembler instructions and you need a converter like this one:
1. HEX To ARM Converter Online
2. ARM To HEX Converter Online
or you use the one which i use:
Online Assembler and Disassembler
shell-storm.org
Basic Instructions are as example:
ADD <----- ADD a specific value to a Method
MOV <----- It's like change the value from the Method to a specific value
SUB <----- Substract a specific value in a Method
NOP <----- No Operation Operator, means when you use that the value will freeze as example
BX LR <----- Is like "return", so this will end the method
RET <----- Is like "return", so this will end the method but for x86 modding
For armeabi-v7a libraries i'm using the exact same hex code everytime:
Return " 1 " or "True" for bool:
01 00 A0 E3 1E FF 2F E1
as instruction:
MOV R0, #1
BX LR
Return " 0 " or "False" for bool:
00 00 A0 E3 1E FF 2F E1
as instruction:
MOV R0, #0
BX LR
Return a high Value ( only for Int, for a Method with a short data type this one will not work ):
12 07 A0 E3 1E FF 2F E1
as instruction:
MOV R0, #0x480000
BX LR
But from all the Instructions above i'm using only MOV, BX LR and RET. Never used ADD, SUB, NOP, but it depends on your own modding style, on the Method and if it's a libil2cpp.so Game or a libGame.so.
modding works for online games, yesdoes this work for online games?