FREE MOD BoomZooka: Rocket Puzzles Ver. 2.5.6 MOD APK | No Ads, Unlimited Money, All Levels Unlocked, Hidden Items Revealed

App-Architecture
ARM64 (arm64-v8a | 64-Bit)

MerryChristmas

Approved Modder
Approved Modder
G3TVSJfAzWEet7PLUzLrpfqfmqf3ZC_Ps6OsmVRjpOAzw=w280.png


Playstore Link:

Game Name: BoomZooka: Rocket Puzzles
Game Version: 2.5.6
Needs OBB: No
Needs Root: No


*MOD Features*
1. No Ads
2. All Levels Unlocked when you beat the first level
3. When you buy an item that you can afford, that currency gets set to 1 million (example: when you run out of ammo and buy some for 5 or 15 gems, your gems get set to 1 million), and after that, you can't lose that currency any more, only gain.
4. No item is locked behind an ad
5. Hidden weapons, armor, and skills revealed
6. Google Play checks removed


*How to install (click the spoilers to read)*

Signed APKs do work on all Android devices (rooted + non-rooted).
Signed APKs are in the most cases the only provided files by the mod publisher as they work for everyone.

1.) Remove the original game/app.
2.) Download the MOD APK.
3.) Install the downloaded MOD APK.
4.) Enjoy.

Regarding login methods, please note that logging in with Google will not be possible when using signed MODs. Facebook login (if available) is possible, but it requires you to remove the Facebook application from your device. Other game-specific login methods (if available), such as email, transfer code or guest login usually work fine.

Notes:
- If you used our MOD APK before and just want to update, you can install the new MOD APK on top of the old without removing the game/app first.
- In-App purchases are not possible on signed APKs as they require Google services similar to the Google login process.

Unsigned APKs do only work on rooted and patched devices/environments.
These are not always provided by the mod publisher as they do only work under certain circumstances.

1.) Your device must be rooted.
2.) Your device must be patched to ignore app signatures. This can be done with the help of tools such as Luckypatcher or Xposed.

Once you fill that requirements the process is the same as with signed APKs with the difference that you can overwrite the original game/app with the MOD APK without removing it first.

1.) Download the unsigned MOD APK.
2.) Install the unsigned MOD APK.
3.) Enjoy.

Note:
For the case the unsigned APK does fail to install: Your device patch is not done correctly!

Login methods and In-App purchases on unsigned MODs function the same as in the original game. Logging in with Google works without issues. Keeping the Facebook application installed is also no problem.

You are rooted and want to know how to patch your device? Please check this for more information:
[Videotutorial] How To Login With Google+ Or Facebook App On Modded Games

OBB files are not required by every game/app. If necessary, the mod publisher will usually provide them and tell you that they are needed.

1.) Download the OBB file/files.
2.) Download the MOD APK.
3.) Move the OBB files with the help of a filemanager to Android/obb/<packagecode> on your device.
4.) Install the downloaded MOD APK.
5.) Enjoy.

The OBB files are either provided as ".obb" files or as ".zip" files. ZIP files do require to be extracted first.

Still facing issues? Please check here for more details:
How to install OBB files [as detailed as possible]



Free Download:


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Tutorials:
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Whats wrong with it? Does it not work? I need more information lol
Ah, yes, I understand. I think the problem is in the screenshot attached below, but in my opinion, I did everything right. I've already explained to him how it works, but the misunderstanding persists. The problem is the confusion this has generated. I also think he has a future in his current position; he's just a little inexperienced, but if you could help us with this, explaining to him how it works or something like that... even training him? E já peço desculpas se o meu inglês é difícil de entender e etc… é que não usei tradutor 🤣
 

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Ah, yes, I understand. I think the problem is in the screenshot attached below, but in my opinion, I did everything right. I've already explained to him how it works, but the misunderstanding persists. The problem is the confusion this has generated. I also think he has a future in his current position; he's just a little inexperienced, but if you could help us with this, explaining to him how it works or something like that... even training him?
I don't see the problem? He did everything right?
If you mean that he didn't provide the exact features you asked for: Thats not how it works and thats now how it will ever work.
Just because you ask for Free Shopping doesn't mean the mod will have that.
The "Cheat Requested" section of the request section is to give us modders an idea what the requested game is about.

As an example if you request an RPG, then the game will probably have features like damage, health, currency.
If you request a word guesser game then it probably has features like hints, boosters, unlocks
If you request a FPS then the game probably has features like weapons, you can create aimbots and so on.


Requesting a feature will never guarantee that you'll get it. Requests get filled with different mods all the time, thats how it is. A mod is never catered towards you, its for the entire community, you are just the first one to request a mod for it.

Ofcourse modders always try their best when fullfilling request threads, however, 95% of features you people request for games are simply not possible.
To take an example, 50%+ of request threads contain "Unlimited Currency" and I can tell you that currency mods are maybe possible in 5% of ALL Games the play store contains and of those 5% it's probably 4% trash offline slop games. The same for free shopping or Unlimited resources.

Whats more likely is damage or defense multipliers, speed multipliers and so on. Things which affect the gameplay.

You can ask the Modder to add more features, however, with this mod the request is fullfilled. You won't get what you asked for 80% of the time. And he even fullfilled 50% of the cheats requested (No Ads)
 
I don't see the problem? He did everything right?
If you mean that he didn't provide the exact features you asked for: Thats not how it works and thats now how it will ever work.
Just because you ask for Free Shopping doesn't mean the mod will have that.
The "Cheat Requested" section of the request section is to give us modders an idea what the requested game is about.

As an example if you request an RPG, then the game will probably have features like damage, health, currency.
If you request a word guesser game then it probably has features like hints, boosters, unlocks
If you request a FPS then the game probably has features like weapons, you can create aimbots and so on.


Requesting a feature will never guarantee that you'll get it. Requests get filled with different mods all the time, thats how it is. A mod is never catered towards you, its for the entire community, you are just the first one to request a mod for it.

Ofcourse modders always try their best when fullfilling request threads, however, 95% of features you people request for games are simply not possible.
To take an example, 50%+ of request threads contain "Unlimited Currency" and I can tell you that currency mods are maybe possible in 5% of ALL Games the play store contains and of those 5% it's probably 4% trash offline slop games. The same for free shopping or Unlimited resources.

Whats more likely is damage or defense multipliers, speed multipliers and so on. Things which affect the gameplay.

You can ask the Modder to add more features, however, with this mod the request is fullfilled. You won't get what you asked for 80% of the time. And he even fullfilled 50% of the cheats requested (No Ads)
Let me see if I understood correctly, my friend. So what you're saying is that nobody who opens a request thread should ever expect to be 100% satisfied, because the “Cheat Requested” section mainly exists to give modders a general idea of the game and its possible modding direction, correct? If that's the case, then yes, I completely understand and agree with that logic. Modders deserve 100% of the credit for the actual work, effort, reverse engineering, testing, debugging and time invested into creating a mod. I never questioned that, not even once. However, I also believe older members of the Platinmods community should be understood from their perspective as well. In my particular case, I never wanted credit for someone else's work. What I tried to explain was something much simpler and honestly something that, from my experience here since before this 2018 account, used to be standard community practice. For example: When a request gets fulfilled, the thread is usually moved into the appropriate section, such as “Fulfilled Requests” or another equivalent category. Either the modder himself moves it there, or the responsible staff member for that section handles it afterward. That is the point I was trying to explain. From my perspective, it makes perfect sense because it helps keep the forum organized, avoids misunderstandings and also clearly indicates that the request has already been completed for future users browsing the section. Maybe the system, workflow or internal moderation standards changed over time and I simply was not aware of it before trying to explain what I genuinely believed was still common procedure around here. I fully understand the modders' side and I respect the work behind every release. But sometimes even when someone has a valid reason, misunderstandings can still happen, especially in long-standing communities where older members remember things working differently years ago. At the end of the day, I believe this whole situation was more about communication and interpretation than disrespect from either side.
 
Let me see if I understood correctly, my friend. So what you're saying is that nobody who opens a request thread should ever expect to be 100% satisfied, because the “Cheat Requested” section mainly exists to give modders a general idea of the game and its possible modding direction, correct? If that's the case, then yes, I completely understand and agree with that logic. Modders deserve 100% of the credit for the actual work, effort, reverse engineering, testing, debugging and time invested into creating a mod. I never questioned that, not even once. However, I also believe older members of the Platinmods community should be understood from their perspective as well. In my particular case, I never wanted credit for someone else's work. What I tried to explain was something much simpler and honestly something that, from my experience here since before this 2018 account, used to be standard community practice. For example: When a request gets fulfilled, the thread is usually moved into the appropriate section, such as “Fulfilled Requests” or another equivalent category. Either the modder himself moves it there, or the responsible staff member for that section handles it afterward. That is the point I was trying to explain. From my perspective, it makes perfect sense because it helps keep the forum organized, avoids misunderstandings and also clearly indicates that the request has already been completed for future users browsing the section. Maybe the system, workflow or internal moderation standards changed over time and I simply was not aware of it before trying to explain what I genuinely believed was still common procedure around here. I fully understand the modders' side and I respect the work behind every release. But sometimes even when someone has a valid reason, misunderstandings can still happen, especially in long-standing communities where older members remember things working differently years ago. At the end of the day, I believe this whole situation was more about communication and interpretation than disrespect from either side.
That the request thread should be moved to "fullfilled" is right, but neither did you imply that within the actual request thread nor did you imply that with the random screenshot above. And they can't move those requests, the only people who are able to do so are G-bo and me, no one else. No one on this platform except the highest of the highest ranks have move permissions and they are heavily restricted. The only 2 people on this platform who have unrestricted move restrictions are admins aka G-bo and me. Everyone else either doesn't have them or they are restricted to a single section like the shared section as an example.

So even if he wanted to he couldn't.

Just as that nobody except ranks has the rights to edit their own content.
 
That the request thread should be moved to "fullfilled" is right, but neither did you imply that within the actual request thread nor did you imply that with the random screenshot above. And they can't move those requests, the only people who are able to do so are G-bo and me, no one else. No one on this platform except the highest of the highest ranks have move permissions and they are heavily restricted. The only 2 people on this platform who have unrestricted move restrictions are admins aka G-bo and me. Everyone else either doesn't have them or they are restricted to a single section like the shared section as an example.

So even if he wanted to he couldn't.

Just as that nobody except ranks has the rights to edit their own content.
Alright, now everything makes much more sense.

The main issue here was simply a misunderstanding on my side regarding the internal permissions structure and moderation workflow behind the scenes. From the outside, older members like me only see the public-facing process, not the actual permission limitations attached to each rank.

Since you clarified that only you and G-bo have unrestricted move permissions, I completely understand now why the modder himself could not move the thread even if he wanted to.

And yes, you're also right that I probably did not explain my point clearly enough in the original request thread or through that screenshot. I had the context in my head, but I did not properly express it externally, which obviously created confusion.

My intention was never to undermine the modder or question the work itself. Quite the opposite actually, I respect the amount of work that goes into reverse engineering and creating mods, especially nowadays when games are becoming increasingly protected and annoying to modify.

I was mainly approaching this from the perspective of forum organization and the older community workflow I remembered from years ago.

So in the end, this was more of a communication mismatch than an actual disagreement.

I appreciate the clarification.
 
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