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Tutorial MOD Menu for il2cpp and native Android Games

I have problem guys , i dont know what is auto force my app to Close, i did everything you ware saying :( , my app auto close after open...
 
I have problem guys , i dont know what is auto force my app to Close, i did everything you ware saying :( , my app auto close after open...
it means I made a mistake somewhere, I'm sure there is a crash, so write a crash log and see why it crashes
 
@Mr Ikso Thank you Sir. after some fixes and look out in code , i finally have full working Mod Menu! Ready to play Thanks Alot


0x61a8 = 25000


 

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Help Me
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Build command failed.
Error while executing process C:\Users\Unknown\AppData\Local\Android\Sdk\ndk-bundle\ndk-build.cmd with arguments {NDK_PROJECT_PATH=null APP_BUILD_SCRIPT=C:\Users\Unknown\Desktop\all in one\AAA androidstudio\FloatingModMenu\FloatingModMenu\app\src\main\jni\Android.mk NDK_APPLICATION_MK=C:\Users\Unknown\Desktop\all in one\AAA androidstudio\FloatingModMenu\FloatingModMenu\app\src\main\jni\Application.mk APP_ABI=armeabi-v7a NDK_ALL_ABIS=armeabi-v7a NDK_DEBUG=1 APP_PLATFORM=android-21 NDK_OUT=C:/Users/Unknown/Desktop/all in one/AAA androidstudio/FloatingModMenu/FloatingModMenu/app/build/intermediates/ndkBuild/debug/obj NDK_LIBS_OUT=C:\Users\Unknown\Desktop\all in one\AAA androidstudio\FloatingModMenu\FloatingModMenu\app\build\intermediates\ndkBuild\debug\lib APP_SHORT_COMMANDS=false LOCAL_SHORT_COMMANDS=false -B -n}
Android NDK: Your APP_BUILD_SCRIPT points to an unknown file: C:\Users\Unknown\Desktop\all in one\AAA androidstudio\FloatingModMenu\FloatingModMenu\app\src\main\jni\Android.mk

process_begin: CreateProcess(NULL, "", ...) failed.
C:/Users/Unknown/AppData/Local/Android/Sdk/ndk-bundle/build//../build/core/add-application.mk:49: C:\Users\Unknown\Desktop\all: No such file or directory
C:/Users/Unknown/AppData/Local/Android/Sdk/ndk-bundle/build//../build/core/add-application.mk:49: in: No such file or directory
C:/Users/Unknown/AppData/Local/Android/Sdk/ndk-bundle/build//../build/core/add-application.mk:49: one\AAA: No such file or directory
C:/Users/Unknown/AppData/Local/Android/Sdk/ndk-bundle/build//../build/core/add-application.mk:49: androidstudio\FloatingModMenu\FloatingModMenu\app\src\main\jni\Application.mk: No such file or directory
C:/Users/Unknown/AppData/Local/Android/Sdk/ndk-bundle/build//../build/core/add-application.mk:88: *** Android NDK: Aborting... . Stop.
 
@Savagehax

Once you've downloaded all the necessary files, the first thing you need to do is open Android Studio and open the Floating ModMenu Repository Project!
Extract ModMenu Project in the folder with out Space , just clear name ex. C:Users\xxxxxx\Desktop\Modding\FloatingModMenu-master
( "I'm saying this because I already had a problem compiling the game, and that was the FIX" )

As i can see you have C:\Users\Unknown\Desktop\all in one\AAA androidstudio\FloatingModMenu
Space in your folder name!
 


Thanks. It worked
 
@Mr Ikso Hi I have a question If I want check if toggle 1 is enabled and lock toggle 2 how can I do?
Thanks for any help
 
Last edited:
not always in angry birds 2 doesn't have it

You mean that Game, or?:

In that case, the Launch Activity is:
AbbaUnityActivity

BUT

the right "onCreate" Method which you need is in "UnityPlayerActivity"

 
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hack il2cpp mod menu unity