I've known. Lmao. Right now you're doing a great job. LolLol, No, I am. It's just that there is another nickname (I can’t change it), but I don’t answer in more detail because of the lack of time. Creating mods is not my main activity. I posted it there the way KittyMemory used them, but here, because earlier this site helped me and I decided to do something for it in response.
yes i know how to inject the menu at first it was not showing but we get it to work@Francois284Modz, possible, but how time will be. Not so easy in the code to draw everything. Have you already figured out how to inject the menu?
Look carefully at your c ++ code. Error there, 95% sureWhen I enable two toggles and then disable all toggles the mod menu restore the bytes of the second toggle and not the original bytes this not happen when I enable one toggle and then I disable it
I have checked the c++ code and for me seems correctLook carefully at your c ++ code. Error there, 95% sure
It'd be easier if you did a tutorial with a video.I understand what you mean. That's what I wrote that we need brains :). I have one game for example, but I need something more simple. Inject menu in the game business for about 10 minutes, not more.
This is a separate topic, something similar to mine. In general, this will work from under the root or in virtual space.Bro how to make this floating modMenu to be an external ModMenu
Can this be an external mod, because some il2cpp games are can't modifyThis is a separate topic, something similar to mine. In general, this will work from under the root or in virtual space.
Ok bro Thank You,@NovqiGarrix, I know that some il2cpps have good protection against changes. It’s not difficult to do what you ask, but you need more than I do while I’m doing another thing, I can’t give you a link, it can be regarded as an advertisement.
its pretty simpleIt'd be easier if you did a tutorial with a video.
Use code tag<application android:allowBackup="true" android:icon="@mipmap/app_icon" android:isGame="true" android:label="@string/app_name" android:roundIcon="@mipmap/app_icon_round" android:supportsRtl="true" android:theme="@style/UnityThemeSelector" android:usesCleartextTraffic="true">
<activity android:configChanges="density|fontScale|keyboard|keyboardHidden|layoutDirection|locale|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:hardwareAccelerated="false" android:label="@string/app_name" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerActivity" android:screenOrientation="sensorLandscape">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
<action android:name="valhalla.survival.craft.z.StartApp"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true"/>
</activity>
Does that go in android manifest?